just_audio/README.md

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# just_audio
This Flutter plugin plays audio from URLs, files, assets, DASH/HLS streams and playlists. Furthermore, it can clip, concatenate, loop, shuffle and compose audio into complex arrangements with gapless playback. This plugin can be used with [audio_service](https://pub.dev/packages/audio_service) to play audio in the background and control playback from the lock screen, Android notifications, the iOS Control Center, and headset buttons.
## Features
| Feature | Android | iOS | MacOS | Web |
| ------- | :-------: | :-----: | :-----: | :-----: |
| read from URL | ✅ | ✅ | ✅ | ✅ |
| read from file | ✅ | ✅ | ✅ | |
| read from asset | ✅ | ✅ | ✅ | |
| request headers | ✅ | ✅ | ✅ | |
| DASH | ✅ | | | |
| HLS | ✅ | ✅ | ✅ | |
| buffer status/position | ✅ | ✅ | ✅ | ✅ |
| play/pause/seek | ✅ | ✅ | ✅ | ✅ |
| set volume | ✅ | ✅ | ✅ | ✅ |
| set speed | ✅ | ✅ | ✅ | ✅ |
| clip audio | ✅ | ✅ | ✅ | ✅ |
| playlists | ✅ | ✅ | ✅ | ✅ |
| looping | ✅ | ✅ | ✅ | ✅ |
| shuffle | ✅ | ✅ | ✅ | ✅ |
| compose audio | ✅ | ✅ | ✅ | ✅ |
| gapless playback | ✅ | ✅ | ✅ | |
| report player errors | ✅ | ✅ | ✅ | ✅ |
| Handle phonecall interruptions | ✅ | ✅ | | |
Please consider reporting any bugs you encounter [here](https://github.com/ryanheise/just_audio/issues) or submitting pull requests [here](https://github.com/ryanheise/just_audio/pulls).
## Example
![just_audio](https://user-images.githubusercontent.com/19899190/89558581-bf369080-d857-11ea-9376-3a5055284bab.png)
Initialisation:
```dart
final player = AudioPlayer();
var duration = await player.setUrl('https://foo.com/bar.mp3');
var duration = await player.setFilePath('/path/to/file.mp3');
var duration = await player.setAsset('path/to/asset.mp3');
```
Standard controls:
```dart
player.play(); // Usually you don't want to wait for playback to finish.
await player.seek(Duration(seconds: 10));
await player.pause();
```
Clipping audio:
```dart
await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
await player.play(); // Waits until the clip has finished playing
```
Adjusting audio:
```dart
await player.setSpeed(2.0); // Double speed
await player.setVolume(0.5); // Halve volume
```
Gapless playlists:
```dart
await player.load(
ConcatenatingAudioSource(
children: [
AudioSource.uri(Uri.parse("https://example.com/track1.mp3")),
AudioSource.uri(Uri.parse("https://example.com/track2.mp3")),
AudioSource.uri(Uri.parse("https://example.com/track3.mp3")),
],
),
);
player.seekToNext();
player.seekToPrevious();
// Jump to the beginning of track3.mp3.
player.seek(Duration(milliseconds: 0), index: 2);
```
Looping and shuffling:
```dart
player.setLoopMode(LoopMode.off); // no looping (default)
player.setLoopMode(LoopMode.all); // loop playlist
player.setLoopMode(LoopMode.one); // loop current item
player.setShuffleModeEnabled(true); // shuffle except for current item
```
Composing audio sources:
```dart
player.load(
// Loop child 4 times
LoopingAudioSource(
count: 4,
// Play children one after the other
child: ConcatenatingAudioSource(
children: [
// Play a regular media file
ProgressiveAudioSource(Uri.parse("https://example.com/foo.mp3")),
// Play a DASH stream
DashAudioSource(Uri.parse("https://example.com/audio.mdp")),
// Play an HLS stream
HlsAudioSource(Uri.parse("https://example.com/audio.m3u8")),
// Play a segment of the child
ClippingAudioSource(
child: ProgressiveAudioSource(Uri.parse("https://w.xyz/p.mp3")),
start: Duration(seconds: 25),
end: Duration(seconds: 30),
),
],
),
),
);
```
Releasing resources:
```dart
await player.dispose();
```
Catching player errors:
```dart
try {
await player.setUrl("https://s3.amazonaws.com/404-file.mp3");
} catch (e) {
print("Error: $e");
}
```
Listening to state changes:
```dart
player.playerStateStream.listen((state) {
if (state.playing) ... else ...
switch (state.processingState) {
case AudioPlaybackState.none: ...
case AudioPlaybackState.loading: ...
case AudioPlaybackState.buffering: ...
case AudioPlaybackState.ready: ...
case AudioPlaybackState.completed: ...
}
});
// See also:
// - durationStream
// - positionStream
// - bufferedPositionStream
// - sequenceStateStream
// - sequenceStream
// - currentIndexStream
// - icyMetadataStream
// - playingStream
// - processingStateStream
// - loopModeStream
// - shuffleModeEnabledStream
// - volumeStream
// - speedStream
// - playbackEventStream
```
## Platform specific configuration
### Android
If you wish to connect to non-HTTPS URLS, add the following attribute to the `application` element of your `AndroidManifest.xml` file:
```xml
<application ... android:usesCleartextTraffic="true">
```
If you want to set the Android AudioAttributes, use the following method with the desired choice of parameters:
```dart
player.setAndroidAudioAttributes(AndroidAudioAttributes(
contentType: AndroidAudioContentType.music,
flags: AndroidAudioAttributes.FLAG_AUDIBILITY_ENFORCED,
usage: AndroidAudioUsage.media,
allowedCapturePolicy: AndroidAudioAllowedCapturePolicy.all,
));
```
If you need access to the player's AudioSession ID, you can listen to `AudioPlayer.androidAudioSessionIdStream`. Note that the AudioSession ID will change whenever you set new AudioAttributes.
### iOS
If you wish to connect to non-HTTPS URLS, add the following to your `Info.plist` file:
```xml
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSAllowsArbitraryLoadsForMedia</key>
<true/>
</dict>
```
By default, iOS will mute your app's audio when your phone is switched to silent mode. Depending on the requirements of your app, you can change the default audio session category using `AudioPlayer.setIosCategory`. For example, if you are writing a media app, Apple recommends that you set the category to `AVAudioSessionCategoryPlayback`, which you can achieve by adding the following code to your app's initialisation:
```dart
AudioPlayer.setIosCategory(IosCategory.playback);
```
Note: If your app uses a number of different audio plugins in combination, e.g. for audio recording, or text to speech, or background audio, it is possible that those plugins may internally override the setting you choose here. You may consider asking the developer of each other plugin you use to provide a similar method so that you can configure the same audio session category universally across all plugins you use.
### MacOS
To allow your MacOS application to access audio files on the Internet, add the following to your `DebugProfile.entitlements` and `Release.entitlements` files:
```xml
<key>com.apple.security.network.client</key>
<true/>
```
If you wish to connect to non-HTTPS URLS, add the following to your `Info.plist` file:
```xml
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSAllowsArbitraryLoadsForMedia</key>
<true/>
</dict>
```
## Related plugins
* [audio_service](https://pub.dev/packages/audio_service): play any audio in the background and control playback from the lock screen, Android notifications, the iOS Control Center, and headset buttons.
* [audio_session](https://pub.dev/packages/audio_session): configure your app's audio category (e.g. music vs speech) and configure how your app interacts with other audio apps (e.g. audio focus, ducking, mixing).