just_audio/CHANGELOG.md

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## 0.3.2
* Fix dynamic methods on ConcatenatingAudioSource for iOS/Android
* Add sequenceStream/sequenceStateStream
* Change asset URI from asset:// to asset:///
## 0.3.1
* Prevent hang in dispose
## 0.3.0
* Playlists
* Looping
* Shuffling
* Composing
* Clipping support added for iOS/macOS
* New player state model consisting of:
* playing: true/false
* processingState: none/loading/buffering/ready/completed
* Feature complete on iOS and macOS (except for DASH)
* Improved example
* Exception classes
## 0.2.2
* Fix dependencies for stable channel.
## 0.2.1
* Improve handling of headers.
* Report setUrl errors and duration on web.
## 0.2.0
* Support dynamic duration
* Support seeking to end of live streams
* Support request headers
* V2 implementation
* Report setUrl errors on iOS
* setUrl throws exception if interrupted
* Return null when duration is unknown
## 0.1.10
* Option to set audio session category on iOS.
## 0.1.9
* Bug fixes.
## 0.1.8
* Reduce distortion at slow speeds on iOS
## 0.1.7
* Minor bug fixes.
## 0.1.6
* Eliminate event lag over method channels.
* Report setUrl errors on Android.
* Report Icy Metadata on Android.
* Bug fixes.
## 0.1.5
* Update dependencies and documentation.
## 0.1.4
* Add MacOS implementation.
* Support cross-platform redirects on Android.
* Bug fixes.
## 0.1.3
* Fix bug in web implementation.
## 0.1.2
* Broadcast how much audio has been buffered.
## 0.1.1
* Web implementation.
* iOS option to minimize stalling.
* Fix setAsset on iOS.
## 0.1.0
* Separate buffering state from PlaybackState.
* More permissive state transitions.
* Support playing local files on iOS.
## 0.0.6
* Bug fixes.
## 0.0.5
* API change for audio clipping.
* Performance improvements and bug fixes on Android.
## 0.0.4
* Remove reseeking hack.
## 0.0.3
* Feature to change audio speed.
## 0.0.2
* iOS implementation for testing (may not work).
## 0.0.1
* Initial release with Android implementation.