just_audio/lib/just_audio.dart

1184 lines
38 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
import 'package:rxdart/rxdart.dart';
import 'package:uuid/uuid.dart';
final _uuid = Uuid();
/// An object to manage playing audio from a URL, a locale file or an asset.
///
/// ```
/// final player = AudioPlayer();
/// await player.setUrl('https://foo.com/bar.mp3');
/// player.play();
/// player.pause();
/// player.play();
/// await player.stop();
/// await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
/// await player.play();
/// await player.setUrl('https://foo.com/baz.mp3');
/// await player.seek(Duration(minutes: 5));
/// player.play();
/// await player.stop();
/// await player.dispose();
/// ```
///
/// You must call [dispose] to release the resources used by this player,
/// including any temporary files created to cache assets.
///
/// The [AudioPlayer] instance transitions through different states as follows:
///
/// * [AudioPlaybackState.none]: immediately after instantiation and [dispose].
/// * [AudioPlaybackState.stopped]: eventually after [load] completes, and
/// immediately after [stop].
/// * [AudioPlaybackState.paused]: after [pause].
/// * [AudioPlaybackState.playing]: after [play].
/// * [AudioPlaybackState.connecting]: immediately after [load] while waiting
/// for the media to load.
/// * [AudioPlaybackState.completed]: immediately after playback reaches the
/// end of the media or the end of the clip.
///
/// Additionally, after a [seek] request completes, the state will return to
/// whatever state the player was in prior to the seek request.
class AudioPlayer {
static final _mainChannel = MethodChannel('com.ryanheise.just_audio.methods');
static Future<MethodChannel> _init(String id) async {
await _mainChannel.invokeMethod('init', [id]);
return MethodChannel('com.ryanheise.just_audio.methods.$id');
}
/// Configure the audio session category on iOS. This method should be called
/// before playing any audio. It has no effect on Android or Flutter for Web.
///
/// Note that the default category on iOS is [IosCategory.soloAmbient], but
/// for a typical media app, Apple recommends setting this to
/// [IosCategory.playback]. If you don't call this method, `just_audio` will
/// respect any prior category that was already set on your app's audio
/// session and will leave it alone. If it hasn't been previously set, this
/// will be [IosCategory.soloAmbient]. But if another audio plugin in your
/// app has configured a particular category, that will also be left alone.
///
/// Note: If you use other audio plugins in conjunction with this one, it is
/// possible that each of those audio plugins may override the setting you
/// choose here. (You may consider asking the developers of the other plugins
/// to provide similar configurability so that you have complete control over
/// setting the overall category that you want for your app.)
static Future<void> setIosCategory(IosCategory category) async {
await _mainChannel.invokeMethod('setIosCategory', category.index);
}
final Future<MethodChannel> _channel;
_ProxyHttpServer _proxy;
final String _id;
Future<Duration> _durationFuture;
final _durationSubject = BehaviorSubject<Duration>();
// TODO: also broadcast this event on instantiation.
AudioPlaybackEvent _audioPlaybackEvent = AudioPlaybackEvent(
state: AudioPlaybackState.none,
buffering: false,
updatePosition: Duration.zero,
updateTime: Duration.zero,
bufferedPosition: Duration.zero,
speed: 1.0,
duration: null,
icyMetadata: null,
currentIndex: null,
);
Stream<AudioPlaybackEvent> _eventChannelStream;
StreamSubscription<AudioPlaybackEvent> _eventChannelStreamSubscription;
final _playbackEventSubject = BehaviorSubject<AudioPlaybackEvent>();
final _playbackStateSubject = BehaviorSubject<AudioPlaybackState>();
final _bufferingSubject = BehaviorSubject<bool>();
final _bufferedPositionSubject = BehaviorSubject<Duration>();
final _icyMetadataSubject = BehaviorSubject<IcyMetadata>();
final _fullPlaybackStateSubject = BehaviorSubject<FullAudioPlaybackState>();
final _currentIndexSubject = BehaviorSubject<int>();
final _loopModeSubject = BehaviorSubject<LoopMode>();
final _shuffleModeEnabledSubject = BehaviorSubject<bool>();
double _volume = 1.0;
double _speed = 1.0;
bool _automaticallyWaitsToMinimizeStalling = true;
AudioSource _audioSource;
Map<String, AudioSource> _audioSources = {};
/// Creates an [AudioPlayer].
factory AudioPlayer() => AudioPlayer._internal(_uuid.v4());
AudioPlayer._internal(this._id) : _channel = _init(_id) {
_eventChannelStream = EventChannel('com.ryanheise.just_audio.events.$_id')
.receiveBroadcastStream()
.map((data) {
final duration = (data['duration'] ?? -1) < 0
? null
: Duration(milliseconds: data['duration']);
_durationFuture = Future.value(duration);
_durationSubject.add(duration);
_audioPlaybackEvent = AudioPlaybackEvent(
state: AudioPlaybackState.values[data['state']],
buffering: data['buffering'],
updatePosition: Duration(milliseconds: data['updatePosition']),
updateTime: Duration(milliseconds: data['updateTime']),
bufferedPosition: Duration(milliseconds: data['bufferedPosition']),
speed: _speed,
duration: duration,
icyMetadata: data['icyMetadata'] == null
? null
: IcyMetadata.fromJson(data['icyMetadata']),
currentIndex: data['currentIndex'],
);
return _audioPlaybackEvent;
});
_eventChannelStreamSubscription = _eventChannelStream.listen(
_playbackEventSubject.add,
onError: _playbackEventSubject.addError);
_playbackStateSubject.addStream(playbackEventStream
.map((state) => state.state)
.distinct()
.handleError((err, stack) {/* noop */}));
_bufferingSubject.addStream(playbackEventStream
.map((state) => state.buffering)
.distinct()
.handleError((err, stack) {/* noop */}));
_bufferedPositionSubject.addStream(playbackEventStream
.map((state) => state.bufferedPosition)
.distinct()
.handleError((err, stack) {/* noop */}));
_icyMetadataSubject.addStream(playbackEventStream
.map((state) => state.icyMetadata)
.distinct()
.handleError((err, stack) {/* noop */}));
_currentIndexSubject.addStream(playbackEventStream
.map((state) => state.currentIndex)
.distinct()
.handleError((err, stack) {/* noop */}));
_fullPlaybackStateSubject.addStream(playbackEventStream
.map((event) => FullAudioPlaybackState(
event.state, event.buffering, event.icyMetadata))
.distinct()
.handleError((err, stack) {/* noop */}));
}
/// The duration of any media loaded via [load], or null if unknown.
Future<Duration> get durationFuture => _durationFuture;
/// The duration of any media loaded via [load].
Stream<Duration> get durationStream => _durationSubject.stream;
/// The latest [AudioPlaybackEvent].
AudioPlaybackEvent get playbackEvent => _audioPlaybackEvent;
/// A stream of [AudioPlaybackEvent]s.
Stream<AudioPlaybackEvent> get playbackEventStream =>
_playbackEventSubject.stream;
/// The current [AudioPlaybackState].
AudioPlaybackState get playbackState => _audioPlaybackEvent.state;
/// A stream of [AudioPlaybackState]s.
Stream<AudioPlaybackState> get playbackStateStream =>
_playbackStateSubject.stream;
/// A stream broadcasting the current item.
Stream<int> get currentIndexStream => _currentIndexSubject.stream;
/// Whether the player is buffering.
bool get buffering => _audioPlaybackEvent.buffering;
/// The current position of the player.
Duration get position => _audioPlaybackEvent.position;
IcyMetadata get icyMetadata => _audioPlaybackEvent.icyMetadata;
/// A stream of buffering state changes.
Stream<bool> get bufferingStream => _bufferingSubject.stream;
Stream<IcyMetadata> get icyMetadataStream => _icyMetadataSubject.stream;
/// A stream of buffered positions.
Stream<Duration> get bufferedPositionStream =>
_bufferedPositionSubject.stream;
/// A stream of [FullAudioPlaybackState]s.
Stream<FullAudioPlaybackState> get fullPlaybackStateStream =>
_fullPlaybackStateSubject.stream;
/// A stream periodically tracking the current position of this player.
Stream<Duration> getPositionStream(
[final Duration period = const Duration(milliseconds: 200)]) =>
Rx.combineLatest2<AudioPlaybackEvent, void, Duration>(
playbackEventStream,
// TODO: emit periodically only in playing state.
Stream.periodic(period),
(state, _) => state.position).distinct();
/// A stream of [LoopMode]s.
Stream<LoopMode> get loopModeStream => _loopModeSubject.stream;
/// A stream of the shuffle mode status.
Stream<bool> get shuffleModeEnabledStream =>
_shuffleModeEnabledSubject.stream;
/// The current volume of the player.
double get volume => _volume;
/// The current speed of the player.
double get speed => _speed;
/// Whether the player should automatically delay playback in order to
/// minimize stalling. (iOS 10.0 or later only)
bool get automaticallyWaitsToMinimizeStalling =>
_automaticallyWaitsToMinimizeStalling;
/// Convenience method to load audio from a URL with optional headers,
/// equivalent to:
///
/// ```
/// load(ProgressiveAudioSource(Uri.parse(url), headers: headers));
/// ```
///
///
Future<Duration> setUrl(String url, {Map headers}) =>
load(AudioSource.uri(Uri.parse(url), headers: headers));
/// Convenience method to load audio from a file, equivalent to:
///
/// ```
/// load(ProgressiveAudioSource(Uri.file(filePath)));
/// ```
Future<Duration> setFilePath(String filePath) =>
load(ProgressiveAudioSource(Uri.file(filePath)));
/// Convenience method to load audio from an asset, equivalent to:
///
/// ```
/// load(ProgressiveAudioSource(Uri.parse('asset://$filePath')));
/// ```
Future<Duration> setAsset(String assetPath) =>
load(ProgressiveAudioSource(Uri.parse('asset://$assetPath')));
/// Loads audio from an [AudioSource] and completes with the duration of that
/// audio, or an exception if this call was interrupted by another
/// call to [load], or if for any reason the audio source was unable to be
/// loaded.
///
/// If the duration is unknown, null will be returned.
///
/// On Android, DASH and HLS streams are detected only when the URL's path
/// has an "mpd" or "m3u8" extension. If the URL does not have such an
/// extension and you have no control over the server, and you also know the
/// type of the stream in advance, you may as a workaround supply the
/// extension as a URL fragment. e.g.
/// https://somewhere.com/somestream?x=etc#.m3u8
Future<Duration> load(AudioSource source) async {
try {
_audioSource = source;
return await _load(source);
} catch (e) {
_audioSource = null;
_audioSources.clear();
rethrow;
}
}
_registerAudioSource(AudioSource source) {
_audioSources[source._id] = source;
}
Future<Duration> _load(AudioSource source) async {
try {
if (!kIsWeb && source._requiresHeaders) {
if (_proxy == null) {
_proxy = _ProxyHttpServer();
await _proxy.start();
}
}
await source._setup(this);
_durationFuture = _invokeMethod('load', [source.toJson()]).then(
(ms) => (ms == null || ms < 0) ? null : Duration(milliseconds: ms));
final duration = await _durationFuture;
_durationSubject.add(duration);
return duration;
} on PlatformException catch (e) {
// TODO: Create own exception type.
throw Exception(e.message);
}
}
/// Clips the current [AudioSource] to the given [start] and [end]
/// timestamps. If [start] is null, it will be reset to the start of the
/// original [AudioSource]. If [end] is null, it will be reset to the end of
/// the original [AudioSource]. This method cannot be called from the
/// [AudioPlaybackState.none] state.
Future<Duration> setClip({Duration start, Duration end}) =>
_load(start == null && end == null
? _audioSource
: ClippingAudioSource(
audioSource: _audioSource,
start: start,
end: end,
));
/// Plays the currently loaded media from the current position. The [Future]
/// returned by this method completes when playback completes or is paused or
/// stopped. This method can be called from any state except for:
///
/// * [AudioPlaybackState.connecting]
/// * [AudioPlaybackState.none]
Future<void> play() async {
switch (playbackState) {
case AudioPlaybackState.playing:
case AudioPlaybackState.stopped:
case AudioPlaybackState.completed:
case AudioPlaybackState.paused:
// Update local state immediately so that queries aren't surprised.
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
state: AudioPlaybackState.playing,
);
StreamSubscription subscription;
Completer completer = Completer();
bool startedPlaying = false;
subscription = playbackStateStream.listen((state) {
// TODO: It will be more reliable to let the platform
// side wait for completion since events on the flutter
// side can lag behind the platform side.
if (startedPlaying &&
(state == AudioPlaybackState.paused ||
state == AudioPlaybackState.stopped ||
state == AudioPlaybackState.completed)) {
subscription.cancel();
completer.complete();
} else if (state == AudioPlaybackState.playing) {
startedPlaying = true;
}
});
await _invokeMethod('play');
await completer.future;
break;
default:
throw Exception(
"Cannot call play from connecting/none states ($playbackState)");
}
}
/// Pauses the currently playing media. It is legal to invoke this method
/// only from the [AudioPlaybackState.playing] state.
Future<void> pause() async {
switch (playbackState) {
case AudioPlaybackState.paused:
break;
case AudioPlaybackState.playing:
// Update local state immediately so that queries aren't surprised.
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
state: AudioPlaybackState.paused,
);
// TODO: For pause, perhaps modify platform side to ensure new state
// is broadcast before this method returns.
await _invokeMethod('pause');
break;
default:
throw Exception(
"Can call pause only from playing and buffering states ($playbackState)");
}
}
/// Stops the currently playing media such that the next [play] invocation
/// will start from position 0. It is legal to invoke this method only from
/// the following states:
///
/// * [AudioPlaybackState.playing]
/// * [AudioPlaybackState.paused]
/// * [AudioPlaybackState.completed]
Future<void> stop() async {
switch (playbackState) {
case AudioPlaybackState.stopped:
break;
case AudioPlaybackState.connecting:
case AudioPlaybackState.completed:
case AudioPlaybackState.playing:
case AudioPlaybackState.paused:
// Update local state immediately so that queries aren't surprised.
// NOTE: Android implementation already handles this.
// TODO: Do the same for iOS so the line below becomes unnecessary.
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
state: AudioPlaybackState.paused,
);
await _invokeMethod('stop');
break;
default:
throw Exception("Cannot call stop from none state");
}
}
/// Sets the volume of this player, where 1.0 is normal volume.
Future<void> setVolume(final double volume) async {
_volume = volume;
await _invokeMethod('setVolume', [volume]);
}
/// Sets the playback speed of this player, where 1.0 is normal speed.
Future<void> setSpeed(final double speed) async {
_speed = speed;
await _invokeMethod('setSpeed', [speed]);
}
/// Sets the [LoopMode].
Future<void> setLoopMode(LoopMode mode) async {
_loopModeSubject.add(mode);
await _invokeMethod('setLoopMode', [mode.index]);
}
/// Sets whether shuffle mode is enabled.
Future<void> setShuffleModeEnabled(bool enabled) async {
_shuffleModeEnabledSubject.add(enabled);
await _invokeMethod('setShuffleModeEnabled', [enabled]);
}
/// Sets automaticallyWaitsToMinimizeStalling for AVPlayer in iOS 10.0 or later, defaults to true.
/// Has no effect on Android clients
Future<void> setAutomaticallyWaitsToMinimizeStalling(
final bool automaticallyWaitsToMinimizeStalling) async {
_automaticallyWaitsToMinimizeStalling =
automaticallyWaitsToMinimizeStalling;
await _invokeMethod('setAutomaticallyWaitsToMinimizeStalling',
[automaticallyWaitsToMinimizeStalling]);
}
/// Seeks to a particular [position]. If a composition of multiple
/// [AudioSource]s has been loaded, you may also specify [index] to seek to a
/// particular item within that sequence. It is legal to invoke this method
/// from any state except for [AudioPlaybackState.none] and
/// [AudioPlaybackState.connecting].
Future<void> seek(final Duration position, {int index}) async {
await _invokeMethod('seek', [position?.inMilliseconds, index]);
}
/// Release all resources associated with this player. You must invoke this
/// after you are done with the player. This method can be invoked from any
/// state except for:
///
/// * [AudioPlaybackState.none]
/// * [AudioPlaybackState.connecting]
Future<void> dispose() async {
await _invokeMethod('dispose');
_audioSource = null;
_audioSources.values.forEach((s) => s._dispose());
_audioSources.clear();
_proxy?.stop();
await _durationSubject.close();
await _eventChannelStreamSubscription.cancel();
await _playbackEventSubject.close();
await _loopModeSubject.close();
await _shuffleModeEnabledSubject.close();
}
Future<dynamic> _invokeMethod(String method, [dynamic args]) async =>
(await _channel).invokeMethod(method, args);
}
/// Encapsulates the playback state and current position of the player.
class AudioPlaybackEvent {
/// The current playback state.
final AudioPlaybackState state;
/// Whether the player is buffering.
final bool buffering;
/// When the last time a position discontinuity happened, as measured in time
/// since the epoch.
final Duration updateTime;
/// The position at [updateTime].
final Duration updatePosition;
/// The buffer position.
final Duration bufferedPosition;
/// The playback speed.
final double speed;
/// The media duration, or null if unknown.
final Duration duration;
final IcyMetadata icyMetadata;
/// The index of the currently playing item.
final int currentIndex;
AudioPlaybackEvent({
@required this.state,
@required this.buffering,
@required this.updateTime,
@required this.updatePosition,
@required this.bufferedPosition,
@required this.speed,
@required this.duration,
@required this.icyMetadata,
@required this.currentIndex,
});
AudioPlaybackEvent copyWith({
AudioPlaybackState state,
bool buffering,
Duration updateTime,
Duration updatePosition,
Duration bufferedPosition,
double speed,
Duration duration,
IcyMetadata icyMetadata,
UriAudioSource currentIndex,
}) =>
AudioPlaybackEvent(
state: state ?? this.state,
buffering: buffering ?? this.buffering,
updateTime: updateTime ?? this.updateTime,
updatePosition: updatePosition ?? this.updatePosition,
bufferedPosition: bufferedPosition ?? this.bufferedPosition,
speed: speed ?? this.speed,
duration: duration ?? this.duration,
icyMetadata: icyMetadata ?? this.icyMetadata,
currentIndex: currentIndex ?? this.currentIndex,
);
/// The current position of the player.
Duration get position {
if (state == AudioPlaybackState.playing && !buffering) {
final result = updatePosition +
(Duration(milliseconds: DateTime.now().millisecondsSinceEpoch) -
updateTime) *
speed;
return duration == null || result <= duration ? result : duration;
} else {
return updatePosition;
}
}
@override
String toString() =>
"{state=$state, updateTime=$updateTime, updatePosition=$updatePosition, speed=$speed}";
}
/// Enumerates the different playback states of a player.
///
/// If you also need access to the buffering state, use
/// [FullAudioPlaybackState].
enum AudioPlaybackState {
none,
stopped,
paused,
playing,
connecting,
completed,
}
/// Encapsulates the playback state and the buffering state.
///
/// These two states vary orthogonally, and so if [buffering] is true, you can
/// check [state] to determine whether this buffering is occurring during the
/// playing state or the paused state.
class FullAudioPlaybackState {
final AudioPlaybackState state;
final bool buffering;
final IcyMetadata icyMetadata;
FullAudioPlaybackState(this.state, this.buffering, this.icyMetadata);
@override
int get hashCode =>
icyMetadata.hashCode * (state.index + 1) * (buffering ? 2 : 1);
@override
bool operator ==(dynamic other) =>
other is FullAudioPlaybackState &&
other?.state == state &&
other?.buffering == buffering &&
other?.icyMetadata == icyMetadata;
}
class IcyInfo {
final String title;
final String url;
IcyInfo({@required this.title, @required this.url});
IcyInfo.fromJson(Map json) : this(title: json['title'], url: json['url']);
@override
String toString() => 'title=$title,url=$url';
@override
int get hashCode => toString().hashCode;
@override
bool operator ==(dynamic other) =>
other is IcyInfo && other?.toString() == toString();
}
class IcyHeaders {
final int bitrate;
final String genre;
final String name;
final int metadataInterval;
final String url;
final bool isPublic;
IcyHeaders({
@required this.bitrate,
@required this.genre,
@required this.name,
@required this.metadataInterval,
@required this.url,
@required this.isPublic,
});
IcyHeaders.fromJson(Map json)
: this(
bitrate: json['bitrate'],
genre: json['genre'],
name: json['name'],
metadataInterval: json['metadataInterval'],
url: json['url'],
isPublic: json['isPublic'],
);
@override
String toString() =>
'bitrate=$bitrate,genre=$genre,name=$name,metadataInterval=$metadataInterval,url=$url,isPublic=$isPublic';
@override
int get hashCode => toString().hashCode;
@override
bool operator ==(dynamic other) =>
other is IcyHeaders && other?.toString() == toString();
}
class IcyMetadata {
final IcyInfo info;
final IcyHeaders headers;
IcyMetadata({@required this.info, @required this.headers});
IcyMetadata.fromJson(Map json)
: this(info: json['info'], headers: json['headers']);
@override
int get hashCode => info.hashCode ^ headers.hashCode;
@override
bool operator ==(dynamic other) =>
other is IcyMetadata && other?.info == info && other?.headers == headers;
}
/// The audio session categories on iOS, to be used with
/// [AudioPlayer.setIosCategory].
enum IosCategory {
ambient,
soloAmbient,
playback,
record,
playAndRecord,
multiRoute,
}
/// A local proxy HTTP server for making remote GET requests with headers.
///
/// TODO: Recursively attach headers to items in playlists like m3u8.
class _ProxyHttpServer {
HttpServer _server;
/// Maps request keys to [_ProxyRequest]s.
final Map<String, _ProxyRequest> _uriMap = {};
/// The port this server is bound to on localhost. This is set only after
/// [start] has completed.
int get port => _server.port;
/// Associate headers with a URL. This may be called only after [start] has
/// completed.
Uri addUrl(Uri url, Map<String, String> headers) {
final path = _requestKey(url);
_uriMap[path] = _ProxyRequest(url, headers);
return url.replace(
scheme: 'http',
host: InternetAddress.loopbackIPv4.address,
port: port,
);
}
/// A unique key for each request that can be processed by this proxy,
/// made up of the URL path and query string. It is not possible to
/// simultaneously track requests that have the same URL path and query
/// but differ in other respects such as the port or headers.
String _requestKey(Uri uri) => '${uri.path}?${uri.query}';
/// Starts the server.
Future start() async {
_server = await HttpServer.bind(InternetAddress.loopbackIPv4, 0);
_server.listen((request) async {
if (request.method == 'GET') {
final path = _requestKey(request.uri);
final proxyRequest = _uriMap[path];
final originRequest = await HttpClient().getUrl(proxyRequest.uri);
// Rewrite request headers
final host = originRequest.headers.value('host');
originRequest.headers.clear();
request.headers.forEach((name, value) {
originRequest.headers.set(name, value);
});
for (var name in proxyRequest.headers.keys) {
originRequest.headers.set(name, proxyRequest.headers[name]);
}
originRequest.headers.set('host', host);
// Try to make normal request
try {
final originResponse = await originRequest.close();
request.response.headers.clear();
originResponse.headers.forEach((name, value) {
request.response.headers.set(name, value);
});
// Pipe response
await originResponse.pipe(request.response);
} on HttpException {
// We likely are dealing with a streaming protocol
if (proxyRequest.uri.scheme == 'http') {
// Try parsing HTTP 0.9 response
//request.response.headers.clear();
final socket = await Socket.connect(
proxyRequest.uri.host, proxyRequest.uri.port);
final clientSocket =
await request.response.detachSocket(writeHeaders: false);
Completer done = Completer();
socket.listen(
clientSocket.add,
onDone: () async {
await clientSocket.flush();
socket.close();
clientSocket.close();
done.complete();
},
);
// Rewrite headers
final headers = <String, String>{};
request.headers.forEach((name, value) {
if (name.toLowerCase() != 'host') {
headers[name] = value.join(",");
}
});
for (var name in proxyRequest.headers.keys) {
headers[name] = proxyRequest.headers[name];
}
socket.write("GET ${proxyRequest.uri.path} HTTP/1.1\n");
if (host != null) {
socket.write("Host: $host\n");
}
for (var name in headers.keys) {
socket.write("$name: ${headers[name]}\n");
}
socket.write("\n");
await socket.flush();
await done.future;
}
}
}
});
}
/// Stops the server
Future stop() => _server.close();
}
/// A request for a URL and headers made by a [_ProxyHttpServer].
class _ProxyRequest {
final Uri uri;
final Map<String, String> headers;
_ProxyRequest(this.uri, this.headers);
}
/// Specifies a source of audio to be played. Audio sources are composable
/// using the subclasses of this class. The same [AudioSource] instance should
/// not be used simultaneously by more than one [AudioPlayer].
abstract class AudioSource {
final String _id;
AudioPlayer _player;
/// Creates an [AudioSource] from a [Uri] with optional headers by
/// attempting to guess the type of stream. On iOS, this uses Apple's SDK to
/// automatically detect the stream type. On Android, the type of stream will
/// be guessed from the extension.
static AudioSource uri(Uri uri, {Map headers, Object tag}) {
bool hasExtension(Uri uri, String extension) =>
uri.path.toLowerCase().endsWith('.$extension') ||
uri.fragment.toLowerCase().endsWith('.$extension');
if (hasExtension(uri, 'mdp')) {
return DashAudioSource(uri, headers: headers, tag: tag);
} else if (hasExtension(uri, 'm3u8')) {
return HlsAudioSource(uri, headers: headers, tag: tag);
} else {
return ProgressiveAudioSource(uri, headers: headers, tag: tag);
}
}
static AudioSource fromJson(Map json) {
switch (json['type']) {
case 'progressive':
return ProgressiveAudioSource(Uri.parse(json['uri']),
headers: json['headers']);
case "dash":
return DashAudioSource(Uri.parse(json['uri']),
headers: json['headers']);
case "hls":
return HlsAudioSource(Uri.parse(json['uri']), headers: json['headers']);
case "concatenating":
return ConcatenatingAudioSource(
audioSources: (json['audioSources'] as List)
.map((s) => AudioSource.fromJson(s))
.toList());
case "clipping":
return ClippingAudioSource(
audioSource: AudioSource.fromJson(json['audioSource']),
start: Duration(milliseconds: json['start']),
end: Duration(milliseconds: json['end']));
default:
throw Exception("Unknown AudioSource type: " + json['type']);
}
}
AudioSource() : _id = _uuid.v4();
@mustCallSuper
Future<void> _setup(AudioPlayer player) async {
_player = player;
player._registerAudioSource(this);
}
@mustCallSuper
void _dispose() {
_player = null;
}
bool get _requiresHeaders;
List<IndexedAudioSource> get sequence;
Map toJson();
@override
int get hashCode => _id.hashCode;
@override
bool operator ==(dynamic other) => other is AudioSource && other._id == _id;
}
/// An [AudioSource] that can appear in a sequence.
abstract class IndexedAudioSource extends AudioSource {
final Object tag;
IndexedAudioSource(this.tag);
@override
List<IndexedAudioSource> get sequence => [this];
}
abstract class UriAudioSource extends IndexedAudioSource {
final Uri uri;
final Map headers;
final String _type;
Uri _overrideUri;
File _cacheFile;
UriAudioSource(this.uri, {this.headers, Object tag, @required String type})
: _type = type,
super(tag);
@override
Future<void> _setup(AudioPlayer player) async {
await super._setup(player);
if (uri.scheme == 'asset') {
_overrideUri = Uri.file((await _loadAsset(uri.path)).path);
} else if (headers != null) {
_overrideUri = player._proxy.addUrl(uri, headers);
}
}
@override
void _dispose() {
if (_cacheFile?.existsSync() == true) {
_cacheFile?.deleteSync();
}
super._dispose();
}
Future<File> _loadAsset(String assetPath) async {
final file = await _getCacheFile(assetPath);
this._cacheFile = file;
if (!file.existsSync()) {
await file.create(recursive: true);
await file.writeAsBytes(
(await rootBundle.load(assetPath)).buffer.asUint8List());
}
return file;
}
/// Get file for caching asset media with proper extension
Future<File> _getCacheFile(final String assetPath) async => File(p.join(
(await getTemporaryDirectory()).path,
'just_audio_asset_cache',
'${_player._id}_$_id${p.extension(assetPath)}'));
@override
bool get _requiresHeaders => headers != null;
@override
Map toJson() => {
'id': _id,
'type': _type,
'uri': (_overrideUri ?? uri).toString(),
'headers': headers,
};
}
/// An [AudioSource] representing a regular media file such asn an MP3 or M4A
/// file. The following URI schemes are supported:
///
/// * file: loads from a local file (provided you give your app permission to
/// access that file).
/// * asset: loads from a Flutter asset (not supported on Web).
/// * http(s): loads from an HTTP(S) resource.
///
/// On platforms except for the web, the supplied [headers] will be passed with
/// the HTTP(S) request.
class ProgressiveAudioSource extends UriAudioSource {
ProgressiveAudioSource(Uri uri, {Map headers, Object tag})
: super(uri, headers: headers, tag: tag, type: 'progressive');
}
/// An [AudioSource] representing a DASH stream.
///
/// On platforms except for the web, the supplied [headers] will be passed with
/// the HTTP(S) request. Currently headers are not recursively applied to items
/// the HTTP(S) request. Currently headers are not applied recursively.
class DashAudioSource extends UriAudioSource {
DashAudioSource(Uri uri, {Map headers, Object tag})
: super(uri, headers: headers, tag: tag, type: 'dash');
}
/// An [AudioSource] representing an HLS stream.
///
/// On platforms except for the web, the supplied [headers] will be passed with
/// the HTTP(S) request. Currently headers are not applied recursively.
class HlsAudioSource extends UriAudioSource {
HlsAudioSource(Uri uri, {Map headers, Object tag})
: super(uri, headers: headers, tag: tag, type: 'hls');
}
/// An [AudioSource] representing a concatenation of multiple audio sources to
/// be played in succession. This can be used to create playlists. Audio sources
/// can be dynamically added, removed and reordered while the audio is playing.
class ConcatenatingAudioSource extends AudioSource {
final List<AudioSource> audioSources;
final bool useLazyPreparation;
ConcatenatingAudioSource({
@required this.audioSources,
this.useLazyPreparation = false,
});
@override
Future<void> _setup(AudioPlayer player) async {
await super._setup(player);
for (var source in audioSources) {
await source._setup(player);
}
}
/// Appends an [AudioSource].
Future<void> add(AudioSource audioSource) async {
audioSources.add(audioSource);
if (_player != null) {
await _player
._invokeMethod('concatenating.add', [_id, audioSource.toJson()]);
}
}
/// Inserts an [AudioSource] at [index].
Future<void> insert(int index, AudioSource audioSource) async {
audioSources.insert(index, audioSource);
if (_player != null) {
await _player._invokeMethod(
'concatenating.insert', [_id, index, audioSource.toJson()]);
}
}
/// Appends multiple [AudioSource]s.
Future<void> addAll(List<AudioSource> audioSources) async {
this.audioSources.addAll(audioSources);
if (_player != null) {
await _player._invokeMethod('concatenating.addAll',
[_id, audioSources.map((s) => s.toJson()).toList()]);
}
}
/// Insert multiple [AudioSource]s at [index].
Future<void> insertAll(int index, List<AudioSource> audioSources) async {
audioSources.insertAll(index, audioSources);
if (_player != null) {
await _player._invokeMethod('concatenating.insertAll',
[_id, index, audioSources.map((s) => s.toJson()).toList()]);
}
}
/// Dynmaically remove an [AudioSource] at [index] after this
/// [ConcatenatingAudioSource] has already been loaded.
Future<void> removeAt(int index) async {
audioSources.removeAt(index);
if (_player != null) {
await _player._invokeMethod('concatenating.removeAt', [_id, index]);
}
}
/// Removes a range of [AudioSource]s from index [start] inclusive to [end]
/// exclusive.
Future<void> removeRange(int start, int end) async {
audioSources.removeRange(start, end);
if (_player != null) {
await _player
._invokeMethod('concatenating.removeRange', [_id, start, end]);
}
}
/// Moves an [AudioSource] from [currentIndex] to [newIndex].
Future<void> move(int currentIndex, int newIndex) async {
audioSources.insert(newIndex, audioSources.removeAt(currentIndex));
if (_player != null) {
await _player
._invokeMethod('concatenating.move', [_id, currentIndex, newIndex]);
}
}
/// Removes all [AudioSources].
Future<void> clear() async {
audioSources.clear();
if (_player != null) {
await _player._invokeMethod('concatenating.clear', [_id]);
}
}
/// The number of [AudioSource]s.
int get length => audioSources.length;
operator [](int index) => audioSources[index];
@override
List<IndexedAudioSource> get sequence =>
audioSources.expand((s) => s.sequence).toList();
@override
bool get _requiresHeaders =>
audioSources.any((source) => source._requiresHeaders);
@override
Map toJson() => {
'id': _id,
'type': 'concatenating',
'audioSources': audioSources.map((source) => source.toJson()).toList(),
'useLazyPreparation': useLazyPreparation,
};
}
/// An [AudioSource] that clips the audio of a [UriAudioSource] between a
/// certain start and end time.
class ClippingAudioSource extends IndexedAudioSource {
final UriAudioSource audioSource;
final Duration start;
final Duration end;
ClippingAudioSource({
@required this.audioSource,
this.start,
this.end,
Object tag,
}) : super(tag);
@override
Future<void> _setup(AudioPlayer player) async {
await super._setup(player);
await audioSource._setup(player);
}
@override
bool get _requiresHeaders => audioSource._requiresHeaders;
@override
Map toJson() => {
'id': _id,
'type': 'clipping',
'audioSource': audioSource.toJson(),
'start': start?.inMilliseconds,
'end': end?.inMilliseconds,
};
}
// An [AudioSource] that loops a nested [AudioSource] a
// specified number of times.
class LoopingAudioSource extends AudioSource {
AudioSource audioSource;
final int count;
LoopingAudioSource({
@required this.audioSource,
this.count,
}) : super();
@override
List<IndexedAudioSource> get sequence =>
List.generate(count, (i) => audioSource)
.expand((s) => s.sequence)
.toList();
@override
bool get _requiresHeaders => audioSource._requiresHeaders;
@override
Map toJson() => {
'id': _id,
'type': 'looping',
'audioSource': audioSource.toJson(),
'count': count,
};
}
enum LoopMode { off, one, all }