just_audio/lib/just_audio.dart

276 lines
9.2 KiB
Dart

import 'dart:async';
import 'dart:io';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
import 'package:rxdart/rxdart.dart';
/// An object to manage playing audio from a URL, a locale file or an asset.
///
/// ```
/// final player = AudioPlayer();
/// await player.setUrl('https://foo.com/bar.mp3');
/// player.play();
/// await player.pause();
/// await player.play(untilPosition: Duration(minutes: 1));
/// await player.stop()
/// await player.setUrl('https://foo.com/baz.mp3');
/// await player.seek(Duration(minutes: 5));
/// player.play();
/// await player.stop();
/// await player.dispose();
/// ```
///
/// You must call [dispose] to release the resources used by this player,
/// including any temporary files created to cache assets.
///
/// The [AudioPlayer] instance transitions through different states as follows:
///
/// * [AudioPlaybackState.none]: immediately after instantiation.
/// * [AudioPlaybackState.stopped]: eventually after [setUrl], [setFilePath] or
/// [setAsset] completes, immediately after [stop], and immediately after
/// playback naturally reaches the end of the media.
/// * [AudioPlaybackState.paused]: after [pause] and after reaching the end of
/// the requested [play] segment.
/// * [AudioPlaybackState.playing]: after [play] and after sufficiently
/// buffering during normal playback.
/// * [AudioPlaybackState.buffering]: immediately after a seek request and
/// during normal playback when the next buffer is not ready to be played.
/// * [AudioPlaybackState.connecting]: immediately after [setUrl],
/// [setFilePath] and [setAsset] while waiting for the media to load.
///
/// Additionally, after a [seek] request completes, the state will return to
/// whatever state the player was in prior to the seek request.
class AudioPlayer {
static final _mainChannel = MethodChannel('com.ryanheise.just_audio.methods');
static Future<MethodChannel> _init(int id) async {
await _mainChannel.invokeMethod('init', ['$id']);
return MethodChannel('com.ryanheise.just_audio.methods.$id');
}
final Future<MethodChannel> _channel;
final int _id;
Future<Duration> _durationFuture;
final _durationSubject = BehaviorSubject<Duration>();
AudioPlayerState _audioPlayerState;
Stream<AudioPlayerState> _eventChannelStream;
StreamSubscription<AudioPlayerState> _eventChannelStreamSubscription;
final _playerStateSubject = BehaviorSubject<AudioPlayerState>();
final _playbackStateSubject = BehaviorSubject<AudioPlaybackState>();
double _volume = 1.0;
double _speed = 1.0;
/// Creates an [AudioPlayer].
factory AudioPlayer() =>
AudioPlayer._internal(DateTime.now().microsecondsSinceEpoch);
AudioPlayer._internal(this._id) : _channel = _init(_id) {
_eventChannelStream = EventChannel('com.ryanheise.just_audio.events.$_id')
.receiveBroadcastStream()
.map((data) => _audioPlayerState = AudioPlayerState(
state: AudioPlaybackState.values[data[0]],
updatePosition: Duration(milliseconds: data[1]),
updateTime: Duration(milliseconds: data[2]),
speed: _speed,
));
_eventChannelStreamSubscription =
_eventChannelStream.listen(_playerStateSubject.add);
_playbackStateSubject
.addStream(playerStateStream.map((state) => state.state).distinct());
playerStateStream.listen((state) {
print("state: $state");
});
}
/// The duration of any media set via [setUrl], [setFilePath] or [setAsset],
/// or null otherwise.
Future<Duration> get durationFuture => _durationFuture;
/// The duration of any media set via [setUrl], [setFilePath] or [setAsset].
Stream<Duration> get durationStream => _durationSubject.stream;
/// The current [AudioPlayerState].
AudioPlayerState get playerState => _audioPlayerState;
/// The current [AudioPlayerState].
Stream<AudioPlayerState> get playerStateStream => _playerStateSubject.stream;
/// The current [AudioPlaybackState].
Stream<AudioPlaybackState> get playbackStateStream =>
_playbackStateSubject.stream;
/// A stream periodically tracking the current position of this player.
Stream<Duration> getPositionStream(
[final Duration period = const Duration(milliseconds: 200)]) =>
Rx.combineLatest2<AudioPlayerState, void, Duration>(
playerStateStream,
// TODO: emit periodically only in playing state.
Stream.periodic(period),
(state, _) => state.position);
/// The current volume of the player.
double get volume => _volume;
/// The current speed of the player.
double get speed => _speed;
/// Loads audio media from a URL and returns the duration of that audio.
Future<Duration> setUrl(final String url) async {
_durationFuture =
_invokeMethod('setUrl', [url]).then((ms) => Duration(milliseconds: ms));
final duration = await _durationFuture;
_durationSubject.add(duration);
return duration;
}
/// Loads audio media from a file and returns the duration of that audio.
Future<Duration> setFilePath(final String filePath) =>
setUrl('file://$filePath');
/// Loads audio media from an asset and returns the duration of that audio.
Future<Duration> setAsset(final String assetPath) async {
final file = await _cacheFile;
if (!file.existsSync()) {
await file.create(recursive: true);
}
await file
.writeAsBytes((await rootBundle.load(assetPath)).buffer.asUint8List());
return await setFilePath(file.path);
}
Future<File> get _cacheFile async => File(p.join(
(await getTemporaryDirectory()).path, 'just_audio_asset_cache', '$_id'));
/// Plays the currently loaded media from the current position. It is legal
/// to invoke this method only from one of the following states:
///
/// * [AudioPlaybackState.stopped]
/// * [AudioPlaybackState.paused]
Future<void> play({final Duration untilPosition}) async {
StreamSubscription subscription;
Completer completer = Completer();
subscription = playbackStateStream
.skip(1)
.where((state) =>
state == AudioPlaybackState.paused ||
state == AudioPlaybackState.stopped)
.listen((state) {
subscription.cancel();
completer.complete();
});
await _invokeMethod('play', [untilPosition?.inMilliseconds]);
await completer.future;
}
/// Pauses the currently playing media. It is legal to invoke this method
/// only from the following states:
///
/// * [AudioPlaybackState.playing]
/// * [AudioPlaybackState.buffering]
Future<void> pause() async {
await _invokeMethod('pause');
}
/// Stops the currently playing media such that the next [play] invocation
/// will start from position 0. It is legal to invoke this method only from
/// the following states:
///
/// * [AudioPlaybackState.playing]
/// * [AudioPlaybackState.paused]
/// * [AudioPlaybackState.stopped]
Future<void> stop() async {
await _invokeMethod('stop');
}
/// Sets the volume of this player, where 1.0 is normal volume.
Future<void> setVolume(final double volume) async {
_volume = volume;
await _invokeMethod('setVolume', [volume]);
}
/// Sets the playback speed of this player, where 1.0 is normal speed.
Future<void> setSpeed(final double speed) async {
_speed = speed;
await _invokeMethod('setSpeed', [speed]);
}
/// Seeks to a particular position. It is legal to invoke this method
/// from any state except for [AudioPlaybackState.none].
Future<void> seek(final Duration position) async {
await _invokeMethod('seek', [position.inMilliseconds]);
}
/// Release all resources associated with this player. You must invoke
/// this after you are done with the player.
Future<void> dispose() async {
if ((await _cacheFile).existsSync()) {
(await _cacheFile).deleteSync();
}
await _invokeMethod('dispose');
await _durationSubject.close();
await _eventChannelStreamSubscription.cancel();
await _playerStateSubject.close();
}
Future<dynamic> _invokeMethod(String method, [dynamic args]) async =>
(await _channel).invokeMethod(method, args);
}
/// Encapsulates the playback state and current position of the player.
class AudioPlayerState {
/// The current playback state.
final AudioPlaybackState state;
/// When the last time a position discontinuity happened, as measured in time
/// since the epoch.
final Duration updateTime;
/// The position at [updateTime].
final Duration updatePosition;
/// The playback speed.
final double speed;
AudioPlayerState({
@required this.state,
@required this.updateTime,
@required this.updatePosition,
@required this.speed,
});
/// The current position of the player.
Duration get position => state == AudioPlaybackState.playing
? updatePosition +
(Duration(milliseconds: DateTime.now().millisecondsSinceEpoch) -
updateTime) *
speed
: updatePosition;
@override
String toString() => "{state=$state, updateTime=$updateTime, updatePosition=$updatePosition, speed=$speed}";
}
/// Enumerates the different playback states of a player.
enum AudioPlaybackState {
none,
stopped,
paused,
playing,
buffering,
connecting,
}