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README.md

just_audio

This Flutter plugin plays audio from URLs, files, assets, DASH/HLS streams and playlists. Furthermore, it can clip, concatenate, loop, shuffle and compose audio into complex arrangements with gapless playback. This plugin can be used with audio_service to play audio in the background and control playback from the lock screen, Android notifications, the iOS Control Center, and headset buttons.

Features

Feature Android iOS MacOS Web
read from URL
read from file
read from asset
request headers
DASH
HLS
buffer status/position
play/pause/seek
set volume
set speed
clip audio
playlists
looping
shuffle
compose audio
gapless playback
report player errors

Please consider reporting any bugs you encounter here or submitting pull requests here.

Example

just_audio

Initialisation:

final player = AudioPlayer();
var duration = await player.setUrl('https://foo.com/bar.mp3');

Standard controls:

player.play(); // Usually you don't want to wait for playback to finish.
await player.seek(Duration(seconds: 10));
await player.pause();

Clipping audio:

await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
await player.play(); // Waits until the clip has finished playing

Adjusting audio:

await player.setSpeed(2.0); // Double speed
await player.setVolume(0.5); // Halve volume

Gapless playlists:

await player.load(
  ConcatenatingAudioSource(
    children: [
      AudioSource.uri(Uri.parse("https://example.com/track1.mp3")),
      AudioSource.uri(Uri.parse("https://example.com/track2.mp3")),
      AudioSource.uri(Uri.parse("https://example.com/track3.mp3")),
    ],
  ),
);
player.seekToNext();
player.seekToPrevious();
// Jump to the beginning of track3.mp3.
player.seek(Duration(milliseconds: 0), index: 2);

Looping and shuffling:

player.setLoopMode(LoopMode.off); // no looping (default)
player.setLoopMode(LoopMode.all); // loop playlist
player.setLoopMode(LoopMode.one); // loop current item
player.setShuffleModeEnabled(true); // shuffle except for current item

Composing audio sources:

player.load(
  // Loop child 4 times
  LoopingAudioSource(
    count: 4,
    // Play children one after the other
    child: ConcatenatingAudioSource(
      children: [
        // Play a regular media file
        ProgressiveAudioSource(Uri.parse("https://example.com/foo.mp3")),
        // Play a DASH stream
        DashAudioSource(Uri.parse("https://example.com/audio.mdp")),
        // Play an HLS stream
        HlsAudioSource(Uri.parse("https://example.com/audio.m3u8")),
        // Play a segment of the child
        ClippingAudioSource(
          child: ProgressiveAudioSource(Uri.parse("https://w.xyz/p.mp3")),
          start: Duration(seconds: 25),
          end: Duration(seconds: 30),
        ),
      ],
    ),
  ),
);

Releasing resources:

await player.dispose();

Catching player errors:

try {
  await player.setUrl("https://s3.amazonaws.com/404-file.mp3");
} catch (e) {
  print("Error: $e");
}

Listening to state changes:

player.playerStateStream.listen((state) {
  if (state.playing) ...  else ...
  switch (state.processingState) {
    case AudioPlaybackState.none: ...
    case AudioPlaybackState.loading: ...
    case AudioPlaybackState.buffering: ...
    case AudioPlaybackState.ready: ...
    case AudioPlaybackState.completed: ...
  }
});

// See also:
// - durationStream
// - positionStream
// - bufferedPositionStream
// - sequenceStateStream
// - sequenceStream
// - currentIndexStream
// - icyMetadataStream
// - playingStream
// - processingStateStream
// - loopModeStream
// - shuffleModeEnabledStream
// - volumeStream
// - speedStream
// - playbackEventStream

Platform specific configuration

Android

If you wish to connect to non-HTTPS URLS, add the following attribute to the application element of your AndroidManifest.xml file:

    <application ... android:usesCleartextTraffic="true">

iOS

If you wish to connect to non-HTTPS URLS, add the following to your Info.plist file:

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
    <key>NSAllowsArbitraryLoadsForMedia</key>
    <true/>
</dict>

By default, iOS will mute your app's audio when your phone is switched to silent mode. Depending on the requirements of your app, you can change the default audio session category using AudioPlayer.setIosCategory. For example, if you are writing a media app, Apple recommends that you set the category to AVAudioSessionCategoryPlayback, which you can achieve by adding the following code to your app's initialisation:

AudioPlayer.setIosCategory(IosCategory.playback);

Note: If your app uses a number of different audio plugins in combination, e.g. for audio recording, or text to speech, or background audio, it is possible that those plugins may internally override the setting you choose here. You may consider asking the developer of each other plugin you use to provide a similar method so that you can configure the same audio session category universally across all plugins you use.

MacOS

To allow your MacOS application to access audio files on the Internet, add the following to your DebugProfile.entitlements and Release.entitlements files:

    <key>com.apple.security.network.client</key>
    <true/>

If you wish to connect to non-HTTPS URLS, add the following to your Info.plist file:

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
    <key>NSAllowsArbitraryLoadsForMedia</key>
    <true/>
</dict>