674 lines
23 KiB
Dart
674 lines
23 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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import 'package:path/path.dart' as p;
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import 'package:path_provider/path_provider.dart';
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import 'package:rxdart/rxdart.dart';
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/// An object to manage playing audio from a URL, a locale file or an asset.
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///
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/// ```
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/// final player = AudioPlayer();
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/// await player.setUrl('https://foo.com/bar.mp3');
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/// player.play();
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/// player.pause();
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/// player.play();
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/// await player.stop();
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/// await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
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/// await player.play();
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/// await player.setUrl('https://foo.com/baz.mp3');
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/// await player.seek(Duration(minutes: 5));
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/// player.play();
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/// await player.stop();
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/// await player.dispose();
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/// ```
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///
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/// You must call [dispose] to release the resources used by this player,
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/// including any temporary files created to cache assets.
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///
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/// The [AudioPlayer] instance transitions through different states as follows:
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///
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/// * [AudioPlaybackState.none]: immediately after instantiation and [dispose].
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/// * [AudioPlaybackState.stopped]: eventually after [setUrl], [setFilePath],
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/// [setAsset] or [setClip] completes, and immediately after [stop].
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/// * [AudioPlaybackState.paused]: after [pause].
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/// * [AudioPlaybackState.playing]: after [play].
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/// * [AudioPlaybackState.connecting]: immediately after [setUrl],
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/// [setFilePath] and [setAsset] while waiting for the media to load.
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/// * [AudioPlaybackState.completed]: immediately after playback reaches the
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/// end of the media or the end of the clip.
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///
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/// Additionally, after a [seek] request completes, the state will return to
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/// whatever state the player was in prior to the seek request.
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class AudioPlayer {
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static final _mainChannel = MethodChannel('com.ryanheise.just_audio.methods');
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static Future<MethodChannel> _init(int id) async {
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await _mainChannel.invokeMethod('init', ['$id']);
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return MethodChannel('com.ryanheise.just_audio.methods.$id');
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}
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/// Configure the audio session category on iOS. This method should be called
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/// before playing any audio. It has no effect on Android or Flutter for Web.
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///
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/// Note that the default category on iOS is [IosCategory.soloAmbient], but
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/// for a typical media app, Apple recommends setting this to
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/// [IosCategory.playback]. If you don't call this method, `just_audio` will
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/// respect any prior category that was already set on your app's audio
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/// session and will leave it alone. If it hasn't been previously set, this
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/// will be [IosCategory.soloAmbient]. But if another audio plugin in your
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/// app has configured a particular category, that will also be left alone.
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///
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/// Note: If you use other audio plugins in conjunction with this one, it is
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/// possible that each of those audio plugins may override the setting you
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/// choose here. (You may consider asking the developers of the other plugins
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/// to provide similar configurability so that you have complete control over
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/// setting the overall category that you want for your app.)
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static Future<void> setIosCategory(IosCategory category) async {
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await _mainChannel.invokeMethod('setIosCategory', category.index);
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}
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final Future<MethodChannel> _channel;
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_ProxyHttpServer _proxy;
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final int _id;
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Future<Duration> _durationFuture;
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final _durationSubject = BehaviorSubject<Duration>();
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// TODO: also broadcast this event on instantiation.
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AudioPlaybackEvent _audioPlaybackEvent = AudioPlaybackEvent(
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state: AudioPlaybackState.none,
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buffering: false,
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updatePosition: Duration.zero,
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updateTime: Duration.zero,
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bufferedPosition: Duration.zero,
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speed: 1.0,
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duration: Duration.zero,
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icyMetadata: IcyMetadata(
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info: IcyInfo(title: null, url: null),
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headers: IcyHeaders(
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bitrate: null,
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genre: null,
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name: null,
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metadataInterval: null,
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url: null,
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isPublic: null)),
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);
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Stream<AudioPlaybackEvent> _eventChannelStream;
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StreamSubscription<AudioPlaybackEvent> _eventChannelStreamSubscription;
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final _playbackEventSubject = BehaviorSubject<AudioPlaybackEvent>();
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final _playbackStateSubject = BehaviorSubject<AudioPlaybackState>();
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final _bufferingSubject = BehaviorSubject<bool>();
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final _bufferedPositionSubject = BehaviorSubject<Duration>();
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final _icyMetadataSubject = BehaviorSubject<IcyMetadata>();
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final _fullPlaybackStateSubject = BehaviorSubject<FullAudioPlaybackState>();
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double _volume = 1.0;
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double _speed = 1.0;
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bool _automaticallyWaitsToMinimizeStalling = true;
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File _cacheFile;
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/// Creates an [AudioPlayer].
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factory AudioPlayer() =>
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AudioPlayer._internal(DateTime.now().microsecondsSinceEpoch);
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AudioPlayer._internal(this._id) : _channel = _init(_id) {
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_eventChannelStream = EventChannel('com.ryanheise.just_audio.events.$_id')
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.receiveBroadcastStream()
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.map((data) {
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final duration =
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Duration(milliseconds: data.length < 7 || data[6] < 0 ? -1 : data[6]);
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_durationFuture = Future.value(duration);
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_durationSubject.add(duration);
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return _audioPlaybackEvent = AudioPlaybackEvent(
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state: AudioPlaybackState.values[data[0]],
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buffering: data[1],
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updatePosition: Duration(milliseconds: data[2]),
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updateTime: Duration(milliseconds: data[3]),
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bufferedPosition: Duration(milliseconds: data[4]),
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speed: _speed,
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duration: duration,
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icyMetadata: data.length < 6 || data[5] == null
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? null
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: IcyMetadata(
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info: IcyInfo(title: data[5][0][0], url: data[5][0][1]),
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headers: IcyHeaders(
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bitrate: data[5][1][0],
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genre: data[5][1][1],
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name: data[5][1][2],
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metadataInterval: data[5][1][3],
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url: data[5][1][4],
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isPublic: data[5][1][5])),
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);
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});
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_eventChannelStreamSubscription = _eventChannelStream.listen(
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_playbackEventSubject.add,
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onError: _playbackEventSubject.addError);
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_playbackStateSubject.addStream(playbackEventStream
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.map((state) => state.state)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_bufferingSubject.addStream(playbackEventStream
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.map((state) => state.buffering)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_bufferedPositionSubject.addStream(playbackEventStream
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.map((state) => state.bufferedPosition)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_icyMetadataSubject.addStream(playbackEventStream
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.map((state) => state.icyMetadata)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_fullPlaybackStateSubject.addStream(Rx.combineLatest3<AudioPlaybackState,
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bool, IcyMetadata, FullAudioPlaybackState>(
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playbackStateStream,
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bufferingStream,
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icyMetadataStream,
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(state, buffering, icyMetadata) =>
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FullAudioPlaybackState(state, buffering, icyMetadata)));
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}
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/// The duration of any media set via [setUrl], [setFilePath] or [setAsset],
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/// or null otherwise.
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Future<Duration> get durationFuture => _durationFuture;
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/// The duration of any media set via [setUrl], [setFilePath] or [setAsset].
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Stream<Duration> get durationStream => _durationSubject.stream;
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/// The latest [AudioPlaybackEvent].
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AudioPlaybackEvent get playbackEvent => _audioPlaybackEvent;
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/// A stream of [AudioPlaybackEvent]s.
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Stream<AudioPlaybackEvent> get playbackEventStream =>
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_playbackEventSubject.stream;
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/// The current [AudioPlaybackState].
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AudioPlaybackState get playbackState => _audioPlaybackEvent.state;
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/// A stream of [AudioPlaybackState]s.
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Stream<AudioPlaybackState> get playbackStateStream =>
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_playbackStateSubject.stream;
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/// Whether the player is buffering.
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bool get buffering => _audioPlaybackEvent.buffering;
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/// The current position of the player.
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Duration get position => _audioPlaybackEvent.position;
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IcyMetadata get icyMetadata => _audioPlaybackEvent.icyMetadata;
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/// A stream of buffering state changes.
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Stream<bool> get bufferingStream => _bufferingSubject.stream;
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Stream<IcyMetadata> get icyMetadataStream => _icyMetadataSubject.stream;
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/// A stream of buffered positions.
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Stream<Duration> get bufferedPositionStream =>
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_bufferedPositionSubject.stream;
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/// A stream of [FullAudioPlaybackState]s.
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Stream<FullAudioPlaybackState> get fullPlaybackStateStream =>
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_fullPlaybackStateSubject.stream;
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/// A stream periodically tracking the current position of this player.
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Stream<Duration> getPositionStream(
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[final Duration period = const Duration(milliseconds: 200)]) =>
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Rx.combineLatest2<AudioPlaybackEvent, void, Duration>(
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playbackEventStream,
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// TODO: emit periodically only in playing state.
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Stream.periodic(period),
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(state, _) => state.position).distinct();
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/// The current volume of the player.
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double get volume => _volume;
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/// The current speed of the player.
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double get speed => _speed;
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/// Whether the player should automatically delay playback in order to
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/// minimize stalling. (iOS 10.0 or later only)
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bool get automaticallyWaitsToMinimizeStalling =>
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_automaticallyWaitsToMinimizeStalling;
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/// Loads audio media from a URL and completes with the duration of that
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/// audio, or null if this call was interrupted by another call so [setUrl],
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/// [setFilePath] or [setAsset].
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///
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/// On platforms other than the web, the supplied [headers] will be passed
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/// with the request. Currently headers are not recursively applied to items
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/// within playlist files such as m3u8.
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///
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/// On Android, DASH and HLS streams are detected only when the URL's path
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/// has an "mpd" or "m3u8" extension. If the URL does not have such an
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/// extension and you have no control over the server, and you also know the
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/// type of the stream in advance, you may as a workaround supply the
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/// extension as a URL fragment. e.g.
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/// https://somewhere.com/somestream?x=etc#.m3u8
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Future<Duration> setUrl(String url, {Map<String, String> headers}) async {
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try {
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if (!kIsWeb && headers != null) {
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if (_proxy == null) {
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_proxy = _ProxyHttpServer();
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await _proxy.start();
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}
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url = _proxy.addUrl(url, headers);
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}
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_durationFuture = _invokeMethod('setUrl', [url]).then((ms) =>
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(ms == null || ms < 0)
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? const Duration(milliseconds: -1)
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: Duration(milliseconds: ms));
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final duration = await _durationFuture;
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_durationSubject.add(duration);
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return duration;
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} on PlatformException catch (e) {
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return Future.error(e.message);
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}
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}
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/// Loads audio media from a file and completes with the duration of that
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/// audio, or null if this call was interrupted by another call so [setUrl],
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/// [setFilePath] or [setAsset].
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Future<Duration> setFilePath(final String filePath) => setUrl(
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Platform.isAndroid ? File(filePath).uri.toString() : 'file://$filePath');
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/// Loads audio media from an asset and completes with the duration of that
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/// audio, or null if this call was interrupted by another call so [setUrl],
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/// [setFilePath] or [setAsset].
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Future<Duration> setAsset(final String assetPath) async {
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final file = await _getCacheFile(assetPath);
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this._cacheFile = file;
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if (!file.existsSync()) {
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await file.create(recursive: true);
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}
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await file
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.writeAsBytes((await rootBundle.load(assetPath)).buffer.asUint8List());
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return await setFilePath(file.path);
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}
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/// Get file for caching asset media with proper extension
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Future<File> _getCacheFile(final String assetPath) async => File(p.join(
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(await getTemporaryDirectory()).path,
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'just_audio_asset_cache',
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'$_id${p.extension(assetPath)}'));
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/// Clip the audio to the given [start] and [end] timestamps. This method
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/// cannot be called from the [AudioPlaybackState.none] state.
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Future<Duration> setClip({Duration start, Duration end}) async {
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_durationFuture =
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_invokeMethod('setClip', [start?.inMilliseconds, end?.inMilliseconds])
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.then((ms) => (ms == null || ms < 0)
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? const Duration(milliseconds: -1)
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: Duration(milliseconds: ms));
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final duration = await _durationFuture;
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_durationSubject.add(duration);
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return duration;
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}
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/// Plays the currently loaded media from the current position. The [Future]
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/// returned by this method completes when playback completes or is paused or
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/// stopped. This method can be called from any state except for:
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///
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/// * [AudioPlaybackState.connecting]
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/// * [AudioPlaybackState.none]
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Future<void> play() async {
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switch (playbackState) {
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case AudioPlaybackState.playing:
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case AudioPlaybackState.stopped:
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case AudioPlaybackState.completed:
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case AudioPlaybackState.paused:
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// Update local state immediately so that queries aren't surprised.
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_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
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state: AudioPlaybackState.playing,
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);
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StreamSubscription subscription;
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Completer completer = Completer();
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bool startedPlaying = false;
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subscription = playbackStateStream.listen((state) {
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// TODO: It will be more reliable to let the platform
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// side wait for completion since events on the flutter
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// side can lag behind the platform side.
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if (startedPlaying &&
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(state == AudioPlaybackState.paused ||
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state == AudioPlaybackState.stopped ||
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state == AudioPlaybackState.completed)) {
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subscription.cancel();
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completer.complete();
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} else if (state == AudioPlaybackState.playing) {
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startedPlaying = true;
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}
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});
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await _invokeMethod('play');
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await completer.future;
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break;
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default:
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throw Exception(
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"Cannot call play from connecting/none states ($playbackState)");
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}
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}
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/// Pauses the currently playing media. It is legal to invoke this method
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/// only from the [AudioPlaybackState.playing] state.
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Future<void> pause() async {
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switch (playbackState) {
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case AudioPlaybackState.paused:
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break;
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case AudioPlaybackState.playing:
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// Update local state immediately so that queries aren't surprised.
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_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
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state: AudioPlaybackState.paused,
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);
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// TODO: For pause, perhaps modify platform side to ensure new state
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// is broadcast before this method returns.
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await _invokeMethod('pause');
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break;
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default:
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throw Exception(
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"Can call pause only from playing and buffering states ($playbackState)");
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}
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}
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/// Stops the currently playing media such that the next [play] invocation
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/// will start from position 0. It is legal to invoke this method only from
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/// the following states:
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///
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/// * [AudioPlaybackState.playing]
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/// * [AudioPlaybackState.paused]
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/// * [AudioPlaybackState.completed]
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Future<void> stop() async {
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switch (playbackState) {
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case AudioPlaybackState.stopped:
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break;
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case AudioPlaybackState.connecting:
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case AudioPlaybackState.completed:
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case AudioPlaybackState.playing:
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case AudioPlaybackState.paused:
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// Update local state immediately so that queries aren't surprised.
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// NOTE: Android implementation already handles this.
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// TODO: Do the same for iOS so the line below becomes unnecessary.
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_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
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state: AudioPlaybackState.paused,
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);
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await _invokeMethod('stop');
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break;
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default:
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throw Exception("Cannot call stop from none state");
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}
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}
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/// Sets the volume of this player, where 1.0 is normal volume.
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Future<void> setVolume(final double volume) async {
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_volume = volume;
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await _invokeMethod('setVolume', [volume]);
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}
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/// Sets the playback speed of this player, where 1.0 is normal speed.
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Future<void> setSpeed(final double speed) async {
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_speed = speed;
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await _invokeMethod('setSpeed', [speed]);
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}
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/// Sets automaticallyWaitsToMinimizeStalling for AVPlayer in iOS 10.0 or later, defaults to true.
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/// Has no effect on Android clients
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Future<void> setAutomaticallyWaitsToMinimizeStalling(
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final bool automaticallyWaitsToMinimizeStalling) async {
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_automaticallyWaitsToMinimizeStalling =
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automaticallyWaitsToMinimizeStalling;
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await _invokeMethod('setAutomaticallyWaitsToMinimizeStalling',
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[automaticallyWaitsToMinimizeStalling]);
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}
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/// Seeks to a particular position. Specify [null] to seek to the end of live streams.
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/// It is legal to invoke this method from
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/// any state except for [AudioPlaybackState.none] and
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/// [AudioPlaybackState.connecting].
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Future<void> seek(final Duration position) async {
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await _invokeMethod(
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'seek', [position != null ? position.inMilliseconds : -2]);
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}
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/// Release all resources associated with this player. You must invoke this
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/// after you are done with the player. This method can be invoked from any
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/// state except for:
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///
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/// * [AudioPlaybackState.none]
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/// * [AudioPlaybackState.connecting]
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Future<void> dispose() async {
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await _invokeMethod('dispose');
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if (_cacheFile?.existsSync() == true) {
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_cacheFile?.deleteSync();
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}
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_proxy?.stop();
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await _durationSubject.close();
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await _eventChannelStreamSubscription.cancel();
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await _playbackEventSubject.close();
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}
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Future<dynamic> _invokeMethod(String method, [dynamic args]) async =>
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(await _channel).invokeMethod(method, args);
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}
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/// Encapsulates the playback state and current position of the player.
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class AudioPlaybackEvent {
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/// The current playback state.
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final AudioPlaybackState state;
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/// Whether the player is buffering.
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final bool buffering;
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/// When the last time a position discontinuity happened, as measured in time
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/// since the epoch.
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final Duration updateTime;
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/// The position at [updateTime].
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final Duration updatePosition;
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/// The buffer position.
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final Duration bufferedPosition;
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/// The playback speed.
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final double speed;
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/// The media duration.
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final Duration duration;
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final IcyMetadata icyMetadata;
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AudioPlaybackEvent({
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@required this.state,
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@required this.buffering,
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@required this.updateTime,
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@required this.updatePosition,
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@required this.bufferedPosition,
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@required this.speed,
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@required this.duration,
|
|
@required this.icyMetadata,
|
|
});
|
|
|
|
AudioPlaybackEvent copyWith({
|
|
AudioPlaybackState state,
|
|
bool buffering,
|
|
Duration updateTime,
|
|
Duration updatePosition,
|
|
Duration bufferedPosition,
|
|
double speed,
|
|
Duration duration,
|
|
IcyMetadata icyMetadata,
|
|
}) =>
|
|
AudioPlaybackEvent(
|
|
state: state ?? this.state,
|
|
buffering: buffering ?? this.buffering,
|
|
updateTime: updateTime ?? this.updateTime,
|
|
updatePosition: updatePosition ?? this.updatePosition,
|
|
bufferedPosition: bufferedPosition ?? this.bufferedPosition,
|
|
speed: speed ?? this.speed,
|
|
duration: duration ?? this.duration,
|
|
icyMetadata: icyMetadata ?? this.icyMetadata,
|
|
);
|
|
|
|
/// The current position of the player.
|
|
Duration get position {
|
|
if (state == AudioPlaybackState.playing && !buffering) {
|
|
final result = updatePosition +
|
|
(Duration(milliseconds: DateTime.now().millisecondsSinceEpoch) -
|
|
updateTime) *
|
|
speed;
|
|
return result <= duration ? result : duration;
|
|
} else {
|
|
return updatePosition;
|
|
}
|
|
}
|
|
|
|
@override
|
|
String toString() =>
|
|
"{state=$state, updateTime=$updateTime, updatePosition=$updatePosition, speed=$speed}";
|
|
}
|
|
|
|
/// Enumerates the different playback states of a player.
|
|
///
|
|
/// If you also need access to the buffering state, use
|
|
/// [FullAudioPlaybackState].
|
|
enum AudioPlaybackState {
|
|
none,
|
|
stopped,
|
|
paused,
|
|
playing,
|
|
connecting,
|
|
completed,
|
|
}
|
|
|
|
/// Encapsulates the playback state and the buffering state.
|
|
///
|
|
/// These two states vary orthogonally, and so if [buffering] is true, you can
|
|
/// check [state] to determine whether this buffering is occurring during the
|
|
/// playing state or the paused state.
|
|
class FullAudioPlaybackState {
|
|
final AudioPlaybackState state;
|
|
final bool buffering;
|
|
final IcyMetadata icyMetadata;
|
|
|
|
FullAudioPlaybackState(this.state, this.buffering, this.icyMetadata);
|
|
}
|
|
|
|
class IcyInfo {
|
|
final String title;
|
|
final String url;
|
|
|
|
IcyInfo({@required this.title, @required this.url});
|
|
}
|
|
|
|
class IcyHeaders {
|
|
final int bitrate;
|
|
final String genre;
|
|
final String name;
|
|
final int metadataInterval;
|
|
final String url;
|
|
final bool isPublic;
|
|
|
|
IcyHeaders(
|
|
{@required this.bitrate,
|
|
@required this.genre,
|
|
@required this.name,
|
|
@required this.metadataInterval,
|
|
@required this.url,
|
|
@required this.isPublic});
|
|
}
|
|
|
|
class IcyMetadata {
|
|
final IcyInfo info;
|
|
final IcyHeaders headers;
|
|
|
|
IcyMetadata({@required this.info, @required this.headers});
|
|
}
|
|
|
|
/// The audio session categories on iOS, to be used with
|
|
/// [AudioPlayer.setIosCategory].
|
|
enum IosCategory {
|
|
ambient,
|
|
soloAmbient,
|
|
playback,
|
|
record,
|
|
playAndRecord,
|
|
multiRoute,
|
|
}
|
|
|
|
/// A local proxy HTTP server for making remote GET requests with headers.
|
|
///
|
|
/// TODO: Recursively attach headers to items in playlists like m3u8.
|
|
class _ProxyHttpServer {
|
|
HttpServer _server;
|
|
|
|
/// Maps request keys to [_ProxyRequest]s.
|
|
final Map<String, _ProxyRequest> _uriMap = {};
|
|
|
|
/// The port this server is bound to on localhost. This is set only after
|
|
/// [start] has completed.
|
|
int get port => _server.port;
|
|
|
|
/// Associate headers with a URL. This may be called only after [start] has
|
|
/// completed.
|
|
String addUrl(String url, Map<String, String> headers) {
|
|
final uri = Uri.parse(url);
|
|
final path = _requestKey(uri);
|
|
_uriMap[path] = _ProxyRequest(uri, headers);
|
|
return uri
|
|
.replace(
|
|
scheme: 'http',
|
|
host: InternetAddress.loopbackIPv4.address,
|
|
port: port,
|
|
)
|
|
.toString();
|
|
}
|
|
|
|
/// A unique key for each request that can be processed by this proxy,
|
|
/// made up of the URL path and query string. It is not possible to
|
|
/// simultaneously track requests that have the same URL path and query
|
|
/// but differ in other respects such as the port or headers.
|
|
String _requestKey(Uri uri) => '${uri.path}?${uri.query}';
|
|
|
|
/// Starts the server.
|
|
Future start() async {
|
|
_server = await HttpServer.bind(InternetAddress.loopbackIPv4, 0);
|
|
_server.listen((request) async {
|
|
if (request.method == 'GET') {
|
|
final path = _requestKey(request.uri);
|
|
final proxyRequest = _uriMap[path];
|
|
final originRequest = await HttpClient().getUrl(proxyRequest.uri);
|
|
for (var name in proxyRequest.headers.keys) {
|
|
originRequest.headers.add(name, proxyRequest.headers[name]);
|
|
}
|
|
final originResponse = await originRequest.close();
|
|
await originResponse.pipe(request.response);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Stops the server
|
|
Future stop() => _server.close();
|
|
}
|
|
|
|
/// A request for a URL and headers made by a [_ProxyHttpServer].
|
|
class _ProxyRequest {
|
|
final Uri uri;
|
|
final Map<String, String> headers;
|
|
|
|
_ProxyRequest(this.uri, this.headers);
|
|
}
|