use _player.rate=_speed in all locations
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@ -850,7 +850,7 @@
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if (shouldResumePlayback) {
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_player.actionAtItemEnd = originalEndAction;
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// TODO: This logic is almost duplicated in seek. See if we can reuse this code.
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[_player play];
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_player.rate = _speed;
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}
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}];
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} else {
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@ -1072,7 +1072,7 @@
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}
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}
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if (_playing) {
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[_player play];
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_player.rate = _speed;
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}
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_seekPos = kCMTimeInvalid;
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[self broadcastPlaybackEvent];
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@ -1083,7 +1083,15 @@
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} else {
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_seekPos = kCMTimeInvalid;
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if (_playing) {
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[_player play];
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if (@available(iOS 10.0, *)) {
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// NOTE: Re-enable this line only after figuring out
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// how to detect buffering when buffered audio is not
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// immediately available.
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//[_player playImmediatelyAtRate:_speed];
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_player.rate = _speed;
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} else {
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_player.rate = _speed;
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}
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}
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}
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}
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@ -1106,7 +1114,11 @@
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// 1. checkForDiscontinuity
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// 2. timeControlStatus
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if (@available(iOS 10.0, *)) {
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[_player playImmediatelyAtRate:_speed];
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// NOTE: Re-enable this line only after figuring out how to
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// detect buffering when buffered audio is not immediately
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// available.
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//[_player playImmediatelyAtRate:_speed];
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_player.rate = _speed;
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} else {
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_player.rate = _speed;
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}
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