New state model, processingState + playing
This commit is contained in:
parent
6d14d257a0
commit
e4789d9cd2
7 changed files with 620 additions and 644 deletions
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@ -17,35 +17,18 @@ final _uuid = Uuid();
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/// final player = AudioPlayer();
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/// await player.setUrl('https://foo.com/bar.mp3');
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/// player.play();
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/// player.pause();
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/// player.play();
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/// await player.stop();
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/// await player.pause();
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/// await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
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/// await player.play();
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/// await player.setUrl('https://foo.com/baz.mp3');
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/// await player.seek(Duration(minutes: 5));
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/// player.play();
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/// await player.stop();
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/// await player.pause();
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/// await player.dispose();
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/// ```
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///
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/// You must call [dispose] to release the resources used by this player,
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/// including any temporary files created to cache assets.
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///
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/// The [AudioPlayer] instance transitions through different states as follows:
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///
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/// * [AudioPlaybackState.none]: immediately after instantiation and [dispose].
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/// * [AudioPlaybackState.stopped]: eventually after [load] completes, and
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/// immediately after [stop].
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/// * [AudioPlaybackState.paused]: after [pause].
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/// * [AudioPlaybackState.playing]: after [play].
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/// * [AudioPlaybackState.connecting]: immediately after [load] while waiting
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/// for the media to load.
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/// * [AudioPlaybackState.completed]: immediately after playback reaches the
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/// end of the media or the end of the clip.
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///
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/// Additionally, after a [seek] request completes, the state will return to
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/// whatever state the player was in prior to the seek request.
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class AudioPlayer {
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static final _mainChannel = MethodChannel('com.ryanheise.just_audio.methods');
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@ -75,64 +58,44 @@ class AudioPlayer {
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}
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final Future<MethodChannel> _channel;
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_ProxyHttpServer _proxy;
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final String _id;
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Future<Duration> _durationFuture;
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final _durationSubject = BehaviorSubject<Duration>();
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// TODO: also broadcast this event on instantiation.
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AudioPlaybackEvent _audioPlaybackEvent = AudioPlaybackEvent(
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state: AudioPlaybackState.none,
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buffering: false,
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updatePosition: Duration.zero,
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updateTime: Duration.zero,
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bufferedPosition: Duration.zero,
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speed: 1.0,
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duration: null,
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icyMetadata: null,
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currentIndex: null,
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);
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Stream<AudioPlaybackEvent> _eventChannelStream;
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StreamSubscription<AudioPlaybackEvent> _eventChannelStreamSubscription;
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final _playbackEventSubject = BehaviorSubject<AudioPlaybackEvent>();
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final _playbackStateSubject = BehaviorSubject<AudioPlaybackState>();
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final _bufferingSubject = BehaviorSubject<bool>();
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final _bufferedPositionSubject = BehaviorSubject<Duration>();
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final _icyMetadataSubject = BehaviorSubject<IcyMetadata>();
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final _fullPlaybackStateSubject = BehaviorSubject<FullAudioPlaybackState>();
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final _currentIndexSubject = BehaviorSubject<int>();
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final _loopModeSubject = BehaviorSubject<LoopMode>();
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final _shuffleModeEnabledSubject = BehaviorSubject<bool>();
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double _volume = 1.0;
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double _speed = 1.0;
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bool _automaticallyWaitsToMinimizeStalling = true;
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_ProxyHttpServer _proxy;
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Stream<PlaybackEvent> _eventChannelStream;
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AudioSource _audioSource;
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Map<String, AudioSource> _audioSources = {};
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PlaybackEvent _playbackEvent;
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StreamSubscription<PlaybackEvent> _eventChannelStreamSubscription;
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final _playbackEventSubject = BehaviorSubject<PlaybackEvent>();
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Future<Duration> _durationFuture;
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final _durationSubject = BehaviorSubject<Duration>();
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final _processingStateSubject = BehaviorSubject<ProcessingState>();
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final _playingSubject = BehaviorSubject.seeded(false);
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final _volumeSubject = BehaviorSubject.seeded(1.0);
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final _speedSubject = BehaviorSubject.seeded(1.0);
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final _bufferedPositionSubject = BehaviorSubject<Duration>();
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final _icyMetadataSubject = BehaviorSubject<IcyMetadata>();
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final _playerStateSubject = BehaviorSubject<PlayerState>();
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final _currentIndexSubject = BehaviorSubject<int>();
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final _loopModeSubject = BehaviorSubject<LoopMode>();
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final _shuffleModeEnabledSubject = BehaviorSubject<bool>();
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BehaviorSubject<Duration> _positionSubject;
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bool _automaticallyWaitsToMinimizeStalling = true;
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/// Creates an [AudioPlayer].
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factory AudioPlayer() => AudioPlayer._internal(_uuid.v4());
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AudioPlayer._internal(this._id) : _channel = _init(_id) {
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_playbackEvent = PlaybackEvent(
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processingState: ProcessingState.none,
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updatePosition: Duration.zero,
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updateTime: DateTime.now(),
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bufferedPosition: Duration.zero,
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duration: null,
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icyMetadata: null,
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currentIndex: null,
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);
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_playbackEventSubject.add(_playbackEvent);
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_eventChannelStream = EventChannel('com.ryanheise.just_audio.events.$_id')
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.receiveBroadcastStream()
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.map((data) {
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@ -142,22 +105,22 @@ class AudioPlayer {
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? null
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: Duration(milliseconds: data['duration']);
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_durationFuture = Future.value(duration);
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_durationSubject.add(duration);
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_audioPlaybackEvent = AudioPlaybackEvent(
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state: AudioPlaybackState.values[data['state']],
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buffering: data['buffering'],
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if (duration != _playbackEvent.duration) {
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_durationSubject.add(duration);
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}
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_playbackEvent = PlaybackEvent(
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processingState: ProcessingState.values[data['processingState']],
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updatePosition: Duration(milliseconds: data['updatePosition']),
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updateTime: Duration(milliseconds: data['updateTime']),
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updateTime: DateTime.fromMillisecondsSinceEpoch(data['updateTime']),
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bufferedPosition: Duration(milliseconds: data['bufferedPosition']),
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speed: _speed,
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duration: duration,
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icyMetadata: data['icyMetadata'] == null
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? null
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: IcyMetadata.fromJson(data['icyMetadata']),
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currentIndex: data['currentIndex'],
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);
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//print("created event object with state: ${_audioPlaybackEvent.state}");
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return _audioPlaybackEvent;
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//print("created event object with state: ${_playbackEvent.state}");
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return _playbackEvent;
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} catch (e, stacktrace) {
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print("Error parsing event: $e");
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print("$stacktrace");
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@ -165,111 +128,209 @@ class AudioPlayer {
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}
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});
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_eventChannelStreamSubscription = _eventChannelStream.listen(
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_playbackEventSubject.add,
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onError: _playbackEventSubject.addError);
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_playbackStateSubject.addStream(playbackEventStream
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.map((state) => state.state)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_bufferingSubject.addStream(playbackEventStream
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.map((state) => state.buffering)
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_playbackEventSubject.add,
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onError: _playbackEventSubject.addError,
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);
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_processingStateSubject.addStream(playbackEventStream
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.map((event) => event.processingState)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_bufferedPositionSubject.addStream(playbackEventStream
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.map((state) => state.bufferedPosition)
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.map((event) => event.bufferedPosition)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_icyMetadataSubject.addStream(playbackEventStream
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.map((state) => state.icyMetadata)
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.map((event) => event.icyMetadata)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_currentIndexSubject.addStream(playbackEventStream
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.map((state) => state.currentIndex)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_fullPlaybackStateSubject.addStream(playbackEventStream
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.map((event) => FullAudioPlaybackState(
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event.state, event.buffering, event.icyMetadata))
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.map((event) => event.currentIndex)
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.distinct()
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.handleError((err, stack) {/* noop */}));
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_playerStateSubject.addStream(
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Rx.combineLatest2<bool, PlaybackEvent, PlayerState>(
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playingStream,
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playbackEventStream,
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(playing, event) => PlayerState(playing, event.processingState))
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.distinct()
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.handleError((err, stack) {/* noop */}));
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}
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/// The duration of any media loaded via [load], or null if unknown.
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/// The latest [PlaybackEvent].
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PlaybackEvent get playbackEvent => _playbackEvent;
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/// A stream of [PlaybackEvent]s.
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Stream<PlaybackEvent> get playbackEventStream => _playbackEventSubject.stream;
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/// The duration of the current audio or null if unknown.
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Duration get duration => _playbackEvent.duration;
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/// The duration of the current audio or null if unknown.
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Future<Duration> get durationFuture => _durationFuture;
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/// The duration of any media loaded via [load].
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/// The duration of the current audio.
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Stream<Duration> get durationStream => _durationSubject.stream;
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/// The latest [AudioPlaybackEvent].
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AudioPlaybackEvent get playbackEvent => _audioPlaybackEvent;
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/// The current [ProcessingState].
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ProcessingState get processingState => _playbackEvent.processingState;
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/// A stream of [AudioPlaybackEvent]s.
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Stream<AudioPlaybackEvent> get playbackEventStream =>
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_playbackEventSubject.stream;
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/// A stream of [ProcessingState]s.
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Stream<ProcessingState> get processingStateStream =>
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_processingStateSubject.stream;
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/// The current [AudioPlaybackState].
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AudioPlaybackState get playbackState => _audioPlaybackEvent.state;
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/// Whether the player is playing.
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bool get playing => _playingSubject.value;
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/// A stream of [AudioPlaybackState]s.
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Stream<AudioPlaybackState> get playbackStateStream =>
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_playbackStateSubject.stream;
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/// A stream of changing [playing] states.
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Stream<bool> get playingStream => _playingSubject.stream;
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/// A stream broadcasting the current item.
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Stream<int> get currentIndexStream => _currentIndexSubject.stream;
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/// The current volume of the player.
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double get volume => _volumeSubject.value;
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/// Whether the player is buffering.
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bool get buffering => _audioPlaybackEvent.buffering;
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/// A stream of [volume] changes.
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Stream<double> get volumeStream => _volumeSubject.stream;
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/// The current position of the player.
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Duration get position => _audioPlaybackEvent.position;
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/// The current speed of the player.
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double get speed => _speedSubject.value;
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IcyMetadata get icyMetadata => _audioPlaybackEvent.icyMetadata;
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/// A stream of current speed values.
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Stream<double> get speedStream => _speedSubject.stream;
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/// A stream of buffering state changes.
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Stream<bool> get bufferingStream => _bufferingSubject.stream;
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Stream<IcyMetadata> get icyMetadataStream => _icyMetadataSubject.stream;
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/// The position up to which buffered audio is available.
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Duration get bufferedPosition => _bufferedPositionSubject.value;
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/// A stream of buffered positions.
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Stream<Duration> get bufferedPositionStream =>
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_bufferedPositionSubject.stream;
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/// A stream of [FullAudioPlaybackState]s.
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Stream<FullAudioPlaybackState> get fullPlaybackStateStream =>
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_fullPlaybackStateSubject.stream;
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/// The latest ICY metadata received through the audio source.
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IcyMetadata get icyMetadata => _playbackEvent.icyMetadata;
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/// A stream periodically tracking the current position of this player.
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Stream<Duration> getPositionStream(
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[final Duration period = const Duration(milliseconds: 200)]) =>
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Rx.combineLatest2<AudioPlaybackEvent, void, Duration>(
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playbackEventStream,
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// TODO: emit periodically only in playing state.
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Stream.periodic(period),
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(state, _) => state.position).distinct();
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/// A stream of ICY metadata received through the audio source.
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Stream<IcyMetadata> get icyMetadataStream => _icyMetadataSubject.stream;
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/// The current player state containing only the processing and playing
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/// states.
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PlayerState get playerState => _playerStateSubject.value;
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/// A stream of [PlayerState]s.
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Stream<PlayerState> get playerStateStream => _playerStateSubject.stream;
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/// The index of the current item.
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int get currentIndex => _currentIndexSubject.value;
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/// A stream broadcasting the current item.
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Stream<int> get currentIndexStream => _currentIndexSubject.stream;
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/// The current loop mode.
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LoopMode get loopMode => _loopModeSubject.value;
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/// A stream of [LoopMode]s.
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Stream<LoopMode> get loopModeStream => _loopModeSubject.stream;
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/// Whether shuffle mode is currently enabled.
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bool get shuffleModeEnabled => _shuffleModeEnabledSubject.value;
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/// A stream of the shuffle mode status.
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Stream<bool> get shuffleModeEnabledStream =>
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_shuffleModeEnabledSubject.stream;
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/// The current volume of the player.
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double get volume => _volume;
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/// The current speed of the player.
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double get speed => _speed;
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/// Whether the player should automatically delay playback in order to
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/// minimize stalling. (iOS 10.0 or later only)
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bool get automaticallyWaitsToMinimizeStalling =>
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_automaticallyWaitsToMinimizeStalling;
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/// The current position of the player.
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Duration get position {
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if (playing && processingState == ProcessingState.ready) {
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final result = _playbackEvent.updatePosition +
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(DateTime.now().difference(_playbackEvent.updateTime)) * speed;
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return _playbackEvent.duration == null ||
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result <= _playbackEvent.duration
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? result
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: _playbackEvent.duration;
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} else {
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return _playbackEvent.updatePosition;
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}
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}
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/// A stream tracking the current position of this player, suitable for
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/// animating a seek bar. To ensure a smooth animation, this stream emits
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/// values more frequently on short items where the seek bar moves more
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/// quickly, and less frequenly on long items where the seek bar moves more
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/// slowly. The interval between each update will be no quicker than once
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/// every 16ms and no slower than once every 200ms.
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///
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/// See [createPositionStream] for more control over the stream parameters.
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Stream<Duration> get positionStream {
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if (_positionSubject == null) {
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_positionSubject = BehaviorSubject<Duration>();
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_positionSubject.addStream(createPositionStream(
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steps: 800,
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minPeriod: Duration(milliseconds: 16),
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maxPeriod: Duration(milliseconds: 11200)));
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}
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return _positionSubject.stream;
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}
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/// Creates a new stream periodically tracking the current position of this
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/// player. The stream will aim to emit [steps] position updates from the
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/// beginning to the end of the current audio source, at intervals of
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/// [duration] / [steps]. This interval will be clipped between [minPeriod]
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/// and [maxPeriod]. This stream will not emit values while audio playback is
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/// paused or stalled.
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///
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/// Note: each time this method is called, a new stream is created. If you
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/// intend to use this stream multiple times, you should hold a reference to
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/// the returned stream and close it once you are done.
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Stream<Duration> createPositionStream({
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int steps = 800,
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Duration minPeriod = const Duration(milliseconds: 200),
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Duration maxPeriod = const Duration(milliseconds: 200),
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}) {
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assert(minPeriod <= maxPeriod);
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assert(minPeriod > Duration.zero);
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Duration duration() => this.duration ?? Duration.zero;
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Duration step() {
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var s = duration() ~/ steps;
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if (s < minPeriod) s = minPeriod;
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if (s > maxPeriod) s = maxPeriod;
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return s;
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}
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StreamController<Duration> controller = StreamController.broadcast();
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Timer currentTimer;
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StreamSubscription durationSubscription;
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void yieldPosition(Timer timer) {
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if (controller.isClosed) {
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timer.cancel();
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durationSubscription.cancel();
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return;
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}
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if (_durationSubject.isClosed) {
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timer.cancel();
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durationSubscription.cancel();
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controller.close();
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return;
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}
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controller.add(position);
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}
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currentTimer = Timer.periodic(step(), yieldPosition);
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durationSubscription = durationStream.listen((duration) {
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currentTimer.cancel();
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currentTimer = Timer.periodic(step(), yieldPosition);
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});
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return Rx.combineLatest2<void, void, Duration>(
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playbackEventStream, controller.stream, (event, period) => position)
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.distinct();
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}
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/// Convenience method to load audio from a URL with optional headers,
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/// equivalent to:
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///
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/// ```
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/// load(ProgressiveAudioSource(Uri.parse(url), headers: headers));
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/// load(AudioSource.uri(Uri.parse(url), headers: headers));
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/// ```
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///
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///
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@ -279,39 +340,32 @@ class AudioPlayer {
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/// Convenience method to load audio from a file, equivalent to:
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///
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/// ```
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/// load(ProgressiveAudioSource(Uri.file(filePath)));
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/// load(AudioSource.uri(Uri.file(filePath)));
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/// ```
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Future<Duration> setFilePath(String filePath) =>
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load(ProgressiveAudioSource(Uri.file(filePath)));
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load(AudioSource.uri(Uri.file(filePath)));
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/// Convenience method to load audio from an asset, equivalent to:
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///
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/// ```
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/// load(ProgressiveAudioSource(Uri.parse('asset://$filePath')));
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/// load(AudioSource.uri(Uri.parse('asset://$filePath')));
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/// ```
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Future<Duration> setAsset(String assetPath) =>
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load(ProgressiveAudioSource(Uri.parse('asset://$assetPath')));
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load(AudioSource.uri(Uri.parse('asset://$assetPath')));
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/// Loads audio from an [AudioSource] and completes with the duration of that
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/// audio, or an exception if this call was interrupted by another
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/// call to [load], or if for any reason the audio source was unable to be
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/// loaded.
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/// Loads audio from an [AudioSource] and completes when the audio is ready
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/// to play with the duration of that audio, or an exception if this call was
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/// interrupted by another call to [load], or if for any reason the audio
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/// source was unable to be loaded.
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///
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/// If the duration is unknown, null will be returned.
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///
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/// On Android, DASH and HLS streams are detected only when the URL's path
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/// has an "mpd" or "m3u8" extension. If the URL does not have such an
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/// extension and you have no control over the server, and you also know the
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/// type of the stream in advance, you may as a workaround supply the
|
||||
/// extension as a URL fragment. e.g.
|
||||
/// https://somewhere.com/somestream?x=etc#.m3u8
|
||||
Future<Duration> load(AudioSource source) async {
|
||||
try {
|
||||
_audioSource = source;
|
||||
final duration = await _load(source);
|
||||
// Wait for connecting state to pass.
|
||||
await playbackStateStream
|
||||
.firstWhere((state) => state != AudioPlaybackState.connecting);
|
||||
// Wait for loading state to pass.
|
||||
await processingStateStream
|
||||
.firstWhere((state) => state != ProcessingState.loading);
|
||||
return duration;
|
||||
} catch (e) {
|
||||
_audioSource = null;
|
||||
|
@ -357,112 +411,67 @@ class AudioPlayer {
|
|||
start: start,
|
||||
end: end,
|
||||
));
|
||||
// Wait for connecting state to pass.
|
||||
await playbackStateStream
|
||||
.firstWhere((state) => state != AudioPlaybackState.connecting);
|
||||
// Wait for loading state to pass.
|
||||
await processingStateStream
|
||||
.firstWhere((state) => state != ProcessingState.loading);
|
||||
return duration;
|
||||
}
|
||||
|
||||
/// Plays the currently loaded media from the current position. The [Future]
|
||||
/// returned by this method completes when playback completes or is paused or
|
||||
/// stopped. This method can be called from any state except for:
|
||||
/// Tells the player to play audio as soon as an audio source is loaded and
|
||||
/// ready to play. The [Future] returned by this method completes when the
|
||||
/// playback completes or is paused or stopped. If the player is already
|
||||
/// playing, this method completes immediately.
|
||||
///
|
||||
/// * [AudioPlaybackState.connecting]
|
||||
/// * [AudioPlaybackState.none]
|
||||
/// This method causes [playing] to become true, and it will remain true
|
||||
/// until [pause] or [stop] is called. This means that if playback completes,
|
||||
/// and then you [seek] to an earlier position in the audio, playback will
|
||||
/// continue playing from that position. If you instead wish to [pause] or
|
||||
/// [stop] playback on completion, you can call either method as soon as
|
||||
/// [processingState] becomes [ProcessingState.completed] by listening to
|
||||
/// [processingStateStream].
|
||||
Future<void> play() async {
|
||||
switch (playbackState) {
|
||||
case AudioPlaybackState.playing:
|
||||
case AudioPlaybackState.stopped:
|
||||
case AudioPlaybackState.completed:
|
||||
case AudioPlaybackState.paused:
|
||||
// Update local state immediately so that queries aren't surprised.
|
||||
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
|
||||
state: AudioPlaybackState.playing,
|
||||
);
|
||||
StreamSubscription subscription;
|
||||
Completer completer = Completer();
|
||||
bool startedPlaying = false;
|
||||
subscription = playbackStateStream.listen((state) {
|
||||
// TODO: It will be more reliable to let the platform
|
||||
// side wait for completion since events on the flutter
|
||||
// side can lag behind the platform side.
|
||||
if (startedPlaying &&
|
||||
(state == AudioPlaybackState.paused ||
|
||||
state == AudioPlaybackState.stopped ||
|
||||
state == AudioPlaybackState.completed)) {
|
||||
subscription.cancel();
|
||||
completer.complete();
|
||||
} else if (state == AudioPlaybackState.playing) {
|
||||
startedPlaying = true;
|
||||
}
|
||||
});
|
||||
await _invokeMethod('play');
|
||||
await completer.future;
|
||||
break;
|
||||
default:
|
||||
throw Exception(
|
||||
"Cannot call play from connecting/none states ($playbackState)");
|
||||
}
|
||||
if (playing) return;
|
||||
_playingSubject.add(true);
|
||||
// TODO: Make platform side wait for playback to stop on iOS.
|
||||
await _invokeMethod('play');
|
||||
}
|
||||
|
||||
/// Pauses the currently playing media. It is legal to invoke this method
|
||||
/// only from the [AudioPlaybackState.playing] state.
|
||||
/// Pauses the currently playing media. This method does nothing if
|
||||
/// ![playing].
|
||||
Future<void> pause() async {
|
||||
switch (playbackState) {
|
||||
case AudioPlaybackState.paused:
|
||||
break;
|
||||
case AudioPlaybackState.playing:
|
||||
// Update local state immediately so that queries aren't surprised.
|
||||
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
|
||||
state: AudioPlaybackState.paused,
|
||||
);
|
||||
// TODO: For pause, perhaps modify platform side to ensure new state
|
||||
// is broadcast before this method returns.
|
||||
await _invokeMethod('pause');
|
||||
break;
|
||||
default:
|
||||
throw Exception(
|
||||
"Can call pause only from playing and buffering states ($playbackState)");
|
||||
}
|
||||
if (!playing) return;
|
||||
// Update local state immediately so that queries aren't surprised.
|
||||
_playbackEvent = _playbackEvent.copyWith(
|
||||
updatePosition: position,
|
||||
updateTime: DateTime.now(),
|
||||
);
|
||||
_playbackEventSubject.add(_playbackEvent);
|
||||
_playingSubject.add(false);
|
||||
// TODO: perhaps modify platform side to ensure new state is broadcast
|
||||
// before this method returns.
|
||||
await _invokeMethod('pause');
|
||||
}
|
||||
|
||||
/// Stops the currently playing media such that the next [play] invocation
|
||||
/// will start from position 0. It is legal to invoke this method only from
|
||||
/// the following states:
|
||||
///
|
||||
/// * [AudioPlaybackState.playing]
|
||||
/// * [AudioPlaybackState.paused]
|
||||
/// * [AudioPlaybackState.completed]
|
||||
/// Convenience method to pause and seek to zero.
|
||||
Future<void> stop() async {
|
||||
switch (playbackState) {
|
||||
case AudioPlaybackState.stopped:
|
||||
break;
|
||||
case AudioPlaybackState.connecting:
|
||||
case AudioPlaybackState.completed:
|
||||
case AudioPlaybackState.playing:
|
||||
case AudioPlaybackState.paused:
|
||||
// Update local state immediately so that queries aren't surprised.
|
||||
// NOTE: Android implementation already handles this.
|
||||
// TODO: Do the same for iOS so the line below becomes unnecessary.
|
||||
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
|
||||
state: AudioPlaybackState.paused,
|
||||
);
|
||||
await _invokeMethod('stop');
|
||||
break;
|
||||
default:
|
||||
throw Exception("Cannot call stop from none state");
|
||||
}
|
||||
await pause();
|
||||
await seek(Duration.zero);
|
||||
}
|
||||
|
||||
/// Sets the volume of this player, where 1.0 is normal volume.
|
||||
Future<void> setVolume(final double volume) async {
|
||||
_volume = volume;
|
||||
_volumeSubject.add(volume);
|
||||
await _invokeMethod('setVolume', [volume]);
|
||||
}
|
||||
|
||||
/// Sets the playback speed of this player, where 1.0 is normal speed.
|
||||
Future<void> setSpeed(final double speed) async {
|
||||
_speed = speed;
|
||||
_playbackEvent = _playbackEvent.copyWith(
|
||||
updatePosition: position,
|
||||
updateTime: DateTime.now(),
|
||||
);
|
||||
_playbackEventSubject.add(_playbackEvent);
|
||||
_speedSubject.add(speed);
|
||||
await _invokeMethod('setSpeed', [speed]);
|
||||
}
|
||||
|
||||
|
@ -490,25 +499,25 @@ class AudioPlayer {
|
|||
|
||||
/// Seeks to a particular [position]. If a composition of multiple
|
||||
/// [AudioSource]s has been loaded, you may also specify [index] to seek to a
|
||||
/// particular item within that sequence. It is legal to invoke this method
|
||||
/// from any state except for [AudioPlaybackState.none] and
|
||||
/// [AudioPlaybackState.connecting].
|
||||
/// particular item within that sequence. This method has no effect unless
|
||||
/// an audio source has been loaded.
|
||||
Future<void> seek(final Duration position, {int index}) async {
|
||||
// Update local state immediately so that queries aren't surprised.
|
||||
_audioPlaybackEvent = _audioPlaybackEvent.copyWith(
|
||||
updatePosition: position,
|
||||
updateTime: Duration(milliseconds: DateTime.now().millisecondsSinceEpoch),
|
||||
);
|
||||
_playbackEventSubject.add(_audioPlaybackEvent);
|
||||
await _invokeMethod('seek', [position?.inMilliseconds, index]);
|
||||
switch (processingState) {
|
||||
case ProcessingState.none:
|
||||
case ProcessingState.loading:
|
||||
return;
|
||||
default:
|
||||
_playbackEvent = _playbackEvent.copyWith(
|
||||
updatePosition: position,
|
||||
updateTime: DateTime.now(),
|
||||
);
|
||||
_playbackEventSubject.add(_playbackEvent);
|
||||
await _invokeMethod('seek', [position?.inMilliseconds, index]);
|
||||
}
|
||||
}
|
||||
|
||||
/// Release all resources associated with this player. You must invoke this
|
||||
/// after you are done with the player. This method can be invoked from any
|
||||
/// state except for:
|
||||
///
|
||||
/// * [AudioPlaybackState.none]
|
||||
/// * [AudioPlaybackState.connecting]
|
||||
/// after you are done with the player.
|
||||
Future<void> dispose() async {
|
||||
await _invokeMethod('dispose');
|
||||
_audioSource = null;
|
||||
|
@ -520,6 +529,14 @@ class AudioPlayer {
|
|||
await _playbackEventSubject.close();
|
||||
await _loopModeSubject.close();
|
||||
await _shuffleModeEnabledSubject.close();
|
||||
await _playingSubject.close();
|
||||
await _volumeSubject.close();
|
||||
await _speedSubject.close();
|
||||
await _playerStateSubject.drain();
|
||||
await _playerStateSubject.close();
|
||||
if (_positionSubject != null) {
|
||||
await _positionSubject.close();
|
||||
}
|
||||
}
|
||||
|
||||
Future<dynamic> _invokeMethod(String method, [dynamic args]) async =>
|
||||
|
@ -527,16 +544,13 @@ class AudioPlayer {
|
|||
}
|
||||
|
||||
/// Encapsulates the playback state and current position of the player.
|
||||
class AudioPlaybackEvent {
|
||||
/// The current playback state.
|
||||
final AudioPlaybackState state;
|
||||
|
||||
/// Whether the player is buffering.
|
||||
final bool buffering;
|
||||
class PlaybackEvent {
|
||||
/// The current processing state.
|
||||
final ProcessingState processingState;
|
||||
|
||||
/// When the last time a position discontinuity happened, as measured in time
|
||||
/// since the epoch.
|
||||
final Duration updateTime;
|
||||
final DateTime updateTime;
|
||||
|
||||
/// The position at [updateTime].
|
||||
final Duration updatePosition;
|
||||
|
@ -544,33 +558,28 @@ class AudioPlaybackEvent {
|
|||
/// The buffer position.
|
||||
final Duration bufferedPosition;
|
||||
|
||||
/// The playback speed.
|
||||
final double speed;
|
||||
|
||||
/// The media duration, or null if unknown.
|
||||
final Duration duration;
|
||||
|
||||
/// The latest ICY metadata received through the audio stream.
|
||||
final IcyMetadata icyMetadata;
|
||||
|
||||
/// The index of the currently playing item.
|
||||
final int currentIndex;
|
||||
|
||||
AudioPlaybackEvent({
|
||||
@required this.state,
|
||||
@required this.buffering,
|
||||
PlaybackEvent({
|
||||
@required this.processingState,
|
||||
@required this.updateTime,
|
||||
@required this.updatePosition,
|
||||
@required this.bufferedPosition,
|
||||
@required this.speed,
|
||||
@required this.duration,
|
||||
@required this.icyMetadata,
|
||||
@required this.currentIndex,
|
||||
});
|
||||
|
||||
AudioPlaybackEvent copyWith({
|
||||
AudioPlaybackState state,
|
||||
bool buffering,
|
||||
Duration updateTime,
|
||||
PlaybackEvent copyWith({
|
||||
ProcessingState processingState,
|
||||
DateTime updateTime,
|
||||
Duration updatePosition,
|
||||
Duration bufferedPosition,
|
||||
double speed,
|
||||
|
@ -578,71 +587,64 @@ class AudioPlaybackEvent {
|
|||
IcyMetadata icyMetadata,
|
||||
UriAudioSource currentIndex,
|
||||
}) =>
|
||||
AudioPlaybackEvent(
|
||||
state: state ?? this.state,
|
||||
buffering: buffering ?? this.buffering,
|
||||
PlaybackEvent(
|
||||
processingState: processingState ?? this.processingState,
|
||||
updateTime: updateTime ?? this.updateTime,
|
||||
updatePosition: updatePosition ?? this.updatePosition,
|
||||
bufferedPosition: bufferedPosition ?? this.bufferedPosition,
|
||||
speed: speed ?? this.speed,
|
||||
duration: duration ?? this.duration,
|
||||
icyMetadata: icyMetadata ?? this.icyMetadata,
|
||||
currentIndex: currentIndex ?? this.currentIndex,
|
||||
);
|
||||
|
||||
/// The current position of the player.
|
||||
Duration get position {
|
||||
if (state == AudioPlaybackState.playing && !buffering) {
|
||||
final result = updatePosition +
|
||||
(Duration(milliseconds: DateTime.now().millisecondsSinceEpoch) -
|
||||
updateTime) *
|
||||
speed;
|
||||
return duration == null || result <= duration ? result : duration;
|
||||
} else {
|
||||
return updatePosition;
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
String toString() =>
|
||||
"{state=$state, updateTime=$updateTime, updatePosition=$updatePosition, speed=$speed}";
|
||||
"{processingState=$processingState, updateTime=$updateTime, updatePosition=$updatePosition}";
|
||||
}
|
||||
|
||||
/// Enumerates the different playback states of a player.
|
||||
///
|
||||
/// If you also need access to the buffering state, use
|
||||
/// [FullAudioPlaybackState].
|
||||
enum AudioPlaybackState {
|
||||
/// Enumerates the different processing states of a player.
|
||||
enum ProcessingState {
|
||||
/// The player has not loaded an [AudioSource].
|
||||
none,
|
||||
stopped,
|
||||
paused,
|
||||
playing,
|
||||
connecting,
|
||||
|
||||
/// The player is loading an [AudioSource].
|
||||
loading,
|
||||
|
||||
/// The player is buffering audio and unable to play.
|
||||
buffering,
|
||||
|
||||
/// The player is has enough audio buffered and is able to play.
|
||||
ready,
|
||||
|
||||
/// The player has reached the end of the audio.
|
||||
completed,
|
||||
}
|
||||
|
||||
/// Encapsulates the playback state and the buffering state.
|
||||
///
|
||||
/// These two states vary orthogonally, and so if [buffering] is true, you can
|
||||
/// check [state] to determine whether this buffering is occurring during the
|
||||
/// playing state or the paused state.
|
||||
class FullAudioPlaybackState {
|
||||
final AudioPlaybackState state;
|
||||
final bool buffering;
|
||||
final IcyMetadata icyMetadata;
|
||||
/// Encapsulates the playing and processing states. These two states vary
|
||||
/// orthogonally, and so if [processingState] is [ProcessingState.buffering],
|
||||
/// you can check [playing] to determine whether the buffering occurred while
|
||||
/// the player was playing or while the player was paused.
|
||||
class PlayerState {
|
||||
/// Whether the player will play when [processingState] is
|
||||
/// [ProcessingState.ready].
|
||||
final bool playing;
|
||||
|
||||
FullAudioPlaybackState(this.state, this.buffering, this.icyMetadata);
|
||||
/// The current processing state of the player.
|
||||
final ProcessingState processingState;
|
||||
|
||||
PlayerState(this.playing, this.processingState);
|
||||
|
||||
@override
|
||||
int get hashCode =>
|
||||
icyMetadata.hashCode * (state.index + 1) * (buffering ? 2 : 1);
|
||||
String toString() => 'playing=$playing,processingState=$processingState';
|
||||
|
||||
@override
|
||||
int get hashCode => toString().hashCode;
|
||||
|
||||
@override
|
||||
bool operator ==(dynamic other) =>
|
||||
other is FullAudioPlaybackState &&
|
||||
other?.state == state &&
|
||||
other?.buffering == buffering &&
|
||||
other?.icyMetadata == icyMetadata;
|
||||
other is PlayerState &&
|
||||
other?.playing == playing &&
|
||||
other?.processingState == processingState;
|
||||
}
|
||||
|
||||
class IcyInfo {
|
||||
|
@ -861,6 +863,12 @@ abstract class AudioSource {
|
|||
/// attempting to guess the type of stream. On iOS, this uses Apple's SDK to
|
||||
/// automatically detect the stream type. On Android, the type of stream will
|
||||
/// be guessed from the extension.
|
||||
///
|
||||
/// If you are loading DASH or HLS streams that do not have standard "mpd" or
|
||||
/// "m3u8" extensions in their URIs, this method will fail to detect the
|
||||
/// stream type on Android. If you know in advance what type of audio stream
|
||||
/// it is, you should instantiate [DashAudioSource] or [HlsAudioSource]
|
||||
/// directly.
|
||||
static AudioSource uri(Uri uri, {Map headers, Object tag}) {
|
||||
bool hasExtension(Uri uri, String extension) =>
|
||||
uri.path.toLowerCase().endsWith('.$extension') ||
|
||||
|
|
|
@ -2,7 +2,6 @@ import 'dart:async';
|
|||
import 'dart:html';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:async/async.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter/widgets.dart';
|
||||
import 'package:flutter_web_plugins/flutter_web_plugins.dart';
|
||||
|
@ -44,8 +43,8 @@ abstract class JustAudioPlayer {
|
|||
final MethodChannel methodChannel;
|
||||
final PluginEventChannel eventChannel;
|
||||
final StreamController eventController = StreamController();
|
||||
AudioPlaybackState _state = AudioPlaybackState.none;
|
||||
bool _buffering = false;
|
||||
ProcessingState _processingState = ProcessingState.none;
|
||||
bool _playing = false;
|
||||
int _index;
|
||||
|
||||
JustAudioPlayer({@required this.id, @required this.registrar})
|
||||
|
@ -67,8 +66,6 @@ abstract class JustAudioPlayer {
|
|||
return await play();
|
||||
case 'pause':
|
||||
return await pause();
|
||||
case 'stop':
|
||||
return await stop();
|
||||
case 'setVolume':
|
||||
return await setVolume(args[0]);
|
||||
case 'setSpeed':
|
||||
|
@ -114,8 +111,6 @@ abstract class JustAudioPlayer {
|
|||
|
||||
Future<void> pause();
|
||||
|
||||
Future<void> stop();
|
||||
|
||||
Future<void> setVolume(double volume);
|
||||
|
||||
Future<void> setSpeed(double speed);
|
||||
|
@ -133,6 +128,8 @@ abstract class JustAudioPlayer {
|
|||
|
||||
Duration getCurrentPosition();
|
||||
|
||||
Duration getBufferedPosition();
|
||||
|
||||
Duration getDuration();
|
||||
|
||||
concatenatingAdd(String playerId, Map source);
|
||||
|
@ -154,12 +151,10 @@ abstract class JustAudioPlayer {
|
|||
broadcastPlaybackEvent() {
|
||||
var updateTime = DateTime.now().millisecondsSinceEpoch;
|
||||
eventController.add({
|
||||
'state': _state.index,
|
||||
'buffering': _buffering,
|
||||
'processingState': _processingState.index,
|
||||
'updatePosition': getCurrentPosition()?.inMilliseconds,
|
||||
'updateTime': updateTime,
|
||||
// TODO: buffered position
|
||||
'bufferedPosition': getCurrentPosition()?.inMilliseconds,
|
||||
'bufferedPosition': getBufferedPosition()?.inMilliseconds,
|
||||
// TODO: Icy Metadata
|
||||
'icyMetadata': null,
|
||||
'duration': getDuration()?.inMilliseconds,
|
||||
|
@ -167,8 +162,8 @@ abstract class JustAudioPlayer {
|
|||
});
|
||||
}
|
||||
|
||||
transition(AudioPlaybackState state) {
|
||||
_state = state;
|
||||
transition(ProcessingState processingState) {
|
||||
_processingState = processingState;
|
||||
broadcastPlaybackEvent();
|
||||
}
|
||||
}
|
||||
|
@ -179,26 +174,36 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
AudioSourcePlayer _audioSourcePlayer;
|
||||
LoopMode _loopMode = LoopMode.off;
|
||||
bool _shuffleModeEnabled = false;
|
||||
bool _playing = false;
|
||||
final Map<String, AudioSourcePlayer> _audioSourcePlayers = {};
|
||||
|
||||
Html5AudioPlayer({@required String id, @required Registrar registrar})
|
||||
: super(id: id, registrar: registrar) {
|
||||
_audioElement.addEventListener('durationchange', (event) {
|
||||
_durationCompleter?.complete();
|
||||
broadcastPlaybackEvent();
|
||||
});
|
||||
_audioElement.addEventListener('error', (event) {
|
||||
_durationCompleter?.completeError(_audioElement.error);
|
||||
});
|
||||
_audioElement.addEventListener('ended', (event) async {
|
||||
onEnded();
|
||||
_currentAudioSourcePlayer.complete();
|
||||
});
|
||||
_audioElement.addEventListener('seek', (event) {
|
||||
_buffering = true;
|
||||
broadcastPlaybackEvent();
|
||||
_audioElement.addEventListener('timeupdate', (event) {
|
||||
_currentAudioSourcePlayer.timeUpdated(_audioElement.currentTime);
|
||||
});
|
||||
_audioElement.addEventListener('seeked', (event) {
|
||||
_buffering = false;
|
||||
_audioElement.addEventListener('loadstart', (event) {
|
||||
transition(ProcessingState.buffering);
|
||||
});
|
||||
_audioElement.addEventListener('waiting', (event) {
|
||||
transition(ProcessingState.buffering);
|
||||
});
|
||||
_audioElement.addEventListener('stalled', (event) {
|
||||
transition(ProcessingState.buffering);
|
||||
});
|
||||
_audioElement.addEventListener('canplaythrough', (event) {
|
||||
transition(ProcessingState.ready);
|
||||
});
|
||||
_audioElement.addEventListener('progress', (event) {
|
||||
broadcastPlaybackEvent();
|
||||
});
|
||||
}
|
||||
|
@ -245,18 +250,17 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
// Loop back to the beginning
|
||||
if (order.length == 1) {
|
||||
await seek(0, null);
|
||||
await play();
|
||||
play();
|
||||
} else {
|
||||
_index = order[0];
|
||||
await _currentAudioSourcePlayer.load();
|
||||
// Should always be true...
|
||||
if (_playing) {
|
||||
await play();
|
||||
play();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_playing = false;
|
||||
transition(AudioPlaybackState.completed);
|
||||
transition(ProcessingState.completed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -280,7 +284,7 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
}
|
||||
|
||||
Future<Duration> loadUri(final Uri uri) async {
|
||||
transition(AudioPlaybackState.connecting);
|
||||
transition(ProcessingState.loading);
|
||||
final src = uri.toString();
|
||||
if (src != _audioElement.src) {
|
||||
_durationCompleter = Completer<num>();
|
||||
|
@ -296,7 +300,7 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
_durationCompleter = null;
|
||||
}
|
||||
}
|
||||
transition(AudioPlaybackState.stopped);
|
||||
transition(ProcessingState.ready);
|
||||
final seconds = _audioElement.duration;
|
||||
return seconds.isFinite
|
||||
? Duration(milliseconds: (seconds * 1000).toInt())
|
||||
|
@ -306,22 +310,13 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
@override
|
||||
Future<void> play() async {
|
||||
_playing = true;
|
||||
_currentAudioSourcePlayer.play();
|
||||
transition(AudioPlaybackState.playing);
|
||||
await _currentAudioSourcePlayer.play();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> pause() async {
|
||||
_playing = false;
|
||||
_currentAudioSourcePlayer.pause();
|
||||
transition(AudioPlaybackState.paused);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> stop() async {
|
||||
_playing = false;
|
||||
_currentAudioSourcePlayer.stop();
|
||||
transition(AudioPlaybackState.stopped);
|
||||
}
|
||||
|
||||
@override
|
||||
|
@ -356,7 +351,7 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
await _currentAudioSourcePlayer.load();
|
||||
await _currentAudioSourcePlayer.seek(position);
|
||||
if (_playing) {
|
||||
await play();
|
||||
_currentAudioSourcePlayer.play();
|
||||
}
|
||||
} else {
|
||||
await _currentAudioSourcePlayer.seek(position);
|
||||
|
@ -447,13 +442,16 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
}
|
||||
|
||||
concatenatingClear(String playerId) {
|
||||
_currentAudioSourcePlayer.stop();
|
||||
_currentAudioSourcePlayer.pause();
|
||||
_concatenating(playerId).clear();
|
||||
}
|
||||
|
||||
@override
|
||||
Duration getCurrentPosition() => _currentAudioSourcePlayer?.position;
|
||||
|
||||
@override
|
||||
Duration getBufferedPosition() => _currentAudioSourcePlayer?.bufferedPosition;
|
||||
|
||||
@override
|
||||
Duration getDuration() => _currentAudioSourcePlayer?.duration;
|
||||
|
||||
|
@ -462,7 +460,7 @@ class Html5AudioPlayer extends JustAudioPlayer {
|
|||
_currentAudioSourcePlayer?.pause();
|
||||
_audioElement.removeAttribute('src');
|
||||
_audioElement.load();
|
||||
transition(AudioPlaybackState.none);
|
||||
transition(ProcessingState.none);
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
|
@ -540,14 +538,18 @@ abstract class IndexedAudioSourcePlayer extends AudioSourcePlayer {
|
|||
|
||||
Future<void> pause();
|
||||
|
||||
Future<void> stop();
|
||||
|
||||
Future<void> seek(int position);
|
||||
|
||||
Future<void> complete();
|
||||
|
||||
Future<void> timeUpdated(double seconds) async {}
|
||||
|
||||
Duration get duration;
|
||||
|
||||
Duration get position;
|
||||
|
||||
Duration get bufferedPosition;
|
||||
|
||||
AudioElement get _audioElement => html5AudioPlayer._audioElement;
|
||||
|
||||
@override
|
||||
|
@ -562,6 +564,7 @@ abstract class UriAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
final Map headers;
|
||||
double _resumePos;
|
||||
Duration _duration;
|
||||
Completer _completer;
|
||||
|
||||
UriAudioSourcePlayer(
|
||||
Html5AudioPlayer html5AudioPlayer, String id, this.uri, this.headers)
|
||||
|
@ -583,12 +586,16 @@ abstract class UriAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
Future<void> play() async {
|
||||
_audioElement.currentTime = _resumePos;
|
||||
_audioElement.play();
|
||||
_completer = Completer();
|
||||
await _completer.future;
|
||||
_completer = null;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> pause() async {
|
||||
_resumePos = _audioElement.currentTime;
|
||||
_audioElement.pause();
|
||||
_interruptPlay();
|
||||
}
|
||||
|
||||
@override
|
||||
|
@ -597,10 +604,15 @@ abstract class UriAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
}
|
||||
|
||||
@override
|
||||
Future<void> stop() async {
|
||||
_resumePos = 0.0;
|
||||
_audioElement.pause();
|
||||
_audioElement.currentTime = 0.0;
|
||||
Future<void> complete() async {
|
||||
_interruptPlay();
|
||||
html5AudioPlayer.onEnded();
|
||||
}
|
||||
|
||||
_interruptPlay() {
|
||||
if (_completer?.isCompleted == false) {
|
||||
_completer.complete();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
|
@ -617,6 +629,19 @@ abstract class UriAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
double seconds = _audioElement.currentTime;
|
||||
return Duration(milliseconds: (seconds * 1000).toInt());
|
||||
}
|
||||
|
||||
@override
|
||||
Duration get bufferedPosition {
|
||||
if (_audioElement.buffered.length > 0) {
|
||||
return Duration(
|
||||
milliseconds:
|
||||
(_audioElement.buffered.end(_audioElement.buffered.length - 1) *
|
||||
1000)
|
||||
.toInt());
|
||||
} else {
|
||||
return Duration.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ProgressiveAudioSourcePlayer extends UriAudioSourcePlayer {
|
||||
|
@ -775,7 +800,7 @@ class ClippingAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
final UriAudioSourcePlayer audioSourcePlayer;
|
||||
final Duration start;
|
||||
final Duration end;
|
||||
CancelableOperation _playOperation;
|
||||
Completer<ClipInterruptReason> _completer;
|
||||
double _resumePos;
|
||||
Duration _duration;
|
||||
|
||||
|
@ -791,55 +816,61 @@ class ClippingAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
|
||||
@override
|
||||
Future<Duration> load() async {
|
||||
_resumePos = start.inMilliseconds / 1000.0;
|
||||
_resumePos = (start ?? Duration.zero).inMilliseconds / 1000.0;
|
||||
Duration fullDuration =
|
||||
await html5AudioPlayer.loadUri(audioSourcePlayer.uri);
|
||||
_audioElement.currentTime = _resumePos;
|
||||
_duration = Duration(
|
||||
milliseconds: min(end.inMilliseconds, fullDuration.inMilliseconds) -
|
||||
start.inMilliseconds);
|
||||
milliseconds: min((end ?? fullDuration).inMilliseconds,
|
||||
fullDuration.inMilliseconds) -
|
||||
(start ?? Duration.zero).inMilliseconds);
|
||||
return _duration;
|
||||
}
|
||||
|
||||
double get remaining => end.inMilliseconds / 1000 - _audioElement.currentTime;
|
||||
|
||||
@override
|
||||
Future<void> play() async {
|
||||
_interruptPlay();
|
||||
//_playing = true;
|
||||
final duration =
|
||||
end == null ? null : end.inMilliseconds / 1000 - _resumePos;
|
||||
|
||||
_interruptPlay(ClipInterruptReason.simultaneous);
|
||||
_audioElement.currentTime = _resumePos;
|
||||
_audioElement.play();
|
||||
if (duration != null) {
|
||||
_playOperation = CancelableOperation.fromFuture(Future.delayed(Duration(
|
||||
milliseconds: duration * 1000 ~/ _audioElement.playbackRate)))
|
||||
.then((_) {
|
||||
_playOperation = null;
|
||||
pause();
|
||||
html5AudioPlayer.onEnded();
|
||||
});
|
||||
_completer = Completer<ClipInterruptReason>();
|
||||
ClipInterruptReason reason;
|
||||
while ((reason = await _completer.future) == ClipInterruptReason.seek) {
|
||||
_completer = Completer<ClipInterruptReason>();
|
||||
}
|
||||
if (reason == ClipInterruptReason.end) {
|
||||
html5AudioPlayer.onEnded();
|
||||
}
|
||||
_completer = null;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> pause() async {
|
||||
_interruptPlay();
|
||||
_interruptPlay(ClipInterruptReason.pause);
|
||||
_resumePos = _audioElement.currentTime;
|
||||
_audioElement.pause();
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> seek(int position) async {
|
||||
_interruptPlay();
|
||||
_interruptPlay(ClipInterruptReason.seek);
|
||||
_audioElement.currentTime =
|
||||
_resumePos = start.inMilliseconds / 1000.0 + position / 1000.0;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> stop() async {
|
||||
_resumePos = 0.0;
|
||||
_audioElement.pause();
|
||||
_audioElement.currentTime = start.inMilliseconds / 1000.0;
|
||||
Future<void> complete() async {
|
||||
_interruptPlay(ClipInterruptReason.end);
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> timeUpdated(double seconds) async {
|
||||
if (end != null) {
|
||||
if (seconds >= end.inMilliseconds / 1000) {
|
||||
_interruptPlay(ClipInterruptReason.end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
|
@ -860,12 +891,36 @@ class ClippingAudioSourcePlayer extends IndexedAudioSourcePlayer {
|
|||
return position;
|
||||
}
|
||||
|
||||
_interruptPlay() {
|
||||
_playOperation?.cancel();
|
||||
_playOperation = null;
|
||||
@override
|
||||
Duration get bufferedPosition {
|
||||
if (_audioElement.buffered.length > 0) {
|
||||
var seconds =
|
||||
_audioElement.buffered.end(_audioElement.buffered.length - 1);
|
||||
var position = Duration(milliseconds: (seconds * 1000).toInt());
|
||||
if (start != null) {
|
||||
position -= start;
|
||||
}
|
||||
if (position < Duration.zero) {
|
||||
position = Duration.zero;
|
||||
}
|
||||
if (duration != null && position > duration) {
|
||||
position = duration;
|
||||
}
|
||||
return position;
|
||||
} else {
|
||||
return Duration.zero;
|
||||
}
|
||||
}
|
||||
|
||||
_interruptPlay(ClipInterruptReason reason) {
|
||||
if (_completer?.isCompleted == false) {
|
||||
_completer.complete(reason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum ClipInterruptReason { end, pause, seek, simultaneous }
|
||||
|
||||
class LoopingAudioSourcePlayer extends AudioSourcePlayer {
|
||||
final AudioSourcePlayer audioSourcePlayer;
|
||||
final int count;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue