bug fix for audio seek when playback speed > 1.0 (#176)
* bug fix for audio seek when playback speed > 1.0 * rate fix for iOS < 10 * rm play
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@ -1105,7 +1105,11 @@
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// If playing, buffering will be detected either by:
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// If playing, buffering will be detected either by:
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// 1. checkForDiscontinuity
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// 1. checkForDiscontinuity
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// 2. timeControlStatus
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// 2. timeControlStatus
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[_player play];
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if (@available(iOS 10.0, *)) {
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[_player playImmediatelyAtRate:_speed];
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} else {
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_player.rate = _speed;
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}
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} else {
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} else {
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// If not playing, there is no reliable way to detect
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// If not playing, there is no reliable way to detect
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// when buffering has completed, so we use
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// when buffering has completed, so we use
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