Playlists, looping, shuffling for iOS

This commit is contained in:
Ryan Heise 2020-07-28 03:54:00 +10:00
parent c0c5d0c2bf
commit a63ef2ba39
44 changed files with 1629 additions and 362 deletions

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#import "AudioSource.h"
#import <AVFoundation/AVFoundation.h>
@implementation AudioSource {
NSString *_sourceId;
}
- (instancetype)initWithId:(NSString *)sid {
self = [super init];
NSAssert(self, @"super init cannot be nil");
_sourceId = sid;
return self;
}
- (NSString *)sourceId {
return _sourceId;
}
- (int)buildSequence:(NSMutableArray *)sequence treeIndex:(int)treeIndex {
return 0;
}
- (void)findById:(NSString *)sourceId matches:(NSMutableArray<AudioSource *> *)matches {
if ([_sourceId isEqualToString:sourceId]) {
[matches addObject:self];
}
}
- (NSArray *)getShuffleOrder {
return @[];
}
- (int)shuffle:(int)treeIndex currentIndex:(int)currentIndex {
return 0;
}
@end

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#import "AudioSource.h"
#import "ClippingAudioSource.h"
#import "IndexedPlayerItem.h"
#import "UriAudioSource.h"
#import <AVFoundation/AVFoundation.h>
@implementation ClippingAudioSource {
UriAudioSource *_audioSource;
CMTime _start;
CMTime _end;
}
- (instancetype)initWithId:(NSString *)sid audioSource:(UriAudioSource *)audioSource start:(NSNumber *)start end:(NSNumber *)end {
self = [super initWithId:sid];
NSAssert(self, @"super init cannot be nil");
_audioSource = audioSource;
_start = start == [NSNull null] ? kCMTimeZero : CMTimeMake([start intValue], 1000);
_end = end == [NSNull null] ? kCMTimeInvalid : CMTimeMake([end intValue], 1000);
return self;
}
- (void)findById:(NSString *)sourceId matches:(NSMutableArray<AudioSource *> *)matches {
[super findById:sourceId matches:matches];
[_audioSource findById:sourceId matches:matches];
}
- (void)attach:(AVQueuePlayer *)player {
[super attach:player];
_audioSource.playerItem.forwardPlaybackEndTime = _end;
// XXX: Not needed since currentItem observer handles it?
[self seek:kCMTimeZero];
}
- (IndexedPlayerItem *)playerItem {
return _audioSource.playerItem;
}
- (NSArray *)getShuffleOrder {
return @[@(0)];
}
- (void)play:(AVQueuePlayer *)player {
}
- (void)pause:(AVQueuePlayer *)player {
}
- (void)stop:(AVQueuePlayer *)player {
}
- (void)seek:(CMTime)position completionHandler:(void (^)(BOOL))completionHandler {
CMTime absPosition = CMTimeAdd(_start, position);
[_audioSource.playerItem seekToTime:absPosition toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero completionHandler:completionHandler];
}
- (CMTime)duration {
return CMTimeSubtract(CMTIME_IS_INVALID(_end) ? self.playerItem.duration : _end, _start);
}
- (void)setDuration:(CMTime)duration {
}
- (CMTime)position {
return CMTimeSubtract(self.playerItem.currentTime, _start);
}
@end

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#import "AudioSource.h"
#import "ConcatenatingAudioSource.h"
#import <AVFoundation/AVFoundation.h>
#import <stdlib.h>
@implementation ConcatenatingAudioSource {
NSMutableArray<AudioSource *> *_audioSources;
NSMutableArray<NSNumber *> *_shuffleOrder;
}
- (instancetype)initWithId:(NSString *)sid audioSources:(NSMutableArray<AudioSource *> *)audioSources {
self = [super initWithId:sid];
NSAssert(self, @"super init cannot be nil");
_audioSources = audioSources;
return self;
}
- (int)count {
return _audioSources.count;
}
- (void)insertSource:(AudioSource *)audioSource atIndex:(int)index {
[_audioSources insertObject:audioSource atIndex:index];
}
- (void)removeSourcesFromIndex:(int)start toIndex:(int)end {
if (end == -1) end = _audioSources.count;
for (int i = start; i < end; i++) {
[_audioSources removeObjectAtIndex:start];
}
}
- (void)moveSourceFromIndex:(int)currentIndex toIndex:(int)newIndex {
AudioSource *source = _audioSources[currentIndex];
[_audioSources removeObjectAtIndex:currentIndex];
[_audioSources insertObject:source atIndex:newIndex];
}
- (int)buildSequence:(NSMutableArray *)sequence treeIndex:(int)treeIndex {
for (int i = 0; i < [_audioSources count]; i++) {
treeIndex = [_audioSources[i] buildSequence:sequence treeIndex:treeIndex];
}
return treeIndex;
}
- (void)findById:(NSString *)sourceId matches:(NSMutableArray<AudioSource *> *)matches {
[super findById:sourceId matches:matches];
for (int i = 0; i < [_audioSources count]; i++) {
[_audioSources[i] findById:sourceId matches:matches];
}
}
- (NSArray *)getShuffleOrder {
NSMutableArray *order = [NSMutableArray new];
int offset = [order count];
NSMutableArray *childOrders = [NSMutableArray new]; // array of array of ints
for (int i = 0; i < [_audioSources count]; i++) {
AudioSource *audioSource = _audioSources[i];
NSArray *childShuffleOrder = [audioSource getShuffleOrder];
NSMutableArray *offsetChildShuffleOrder = [NSMutableArray new];
for (int j = 0; j < [childShuffleOrder count]; j++) {
[offsetChildShuffleOrder addObject:@([childShuffleOrder[j] integerValue] + offset)];
}
[childOrders addObject:offsetChildShuffleOrder];
offset += [childShuffleOrder count];
}
for (int i = 0; i < [_audioSources count]; i++) {
[order addObjectsFromArray:childOrders[[_shuffleOrder[i] integerValue]]];
}
return order;
}
- (int)shuffle:(int)treeIndex currentIndex:(int)currentIndex {
int currentChildIndex = -1;
for (int i = 0; i < [_audioSources count]; i++) {
int indexBefore = treeIndex;
AudioSource *child = _audioSources[i];
treeIndex = [child shuffle:treeIndex currentIndex:currentIndex];
if (currentIndex >= indexBefore && currentIndex < treeIndex) {
currentChildIndex = i;
} else {}
}
// Shuffle so that the current child is first in the shuffle order
_shuffleOrder = [NSMutableArray arrayWithCapacity:[_audioSources count]];
for (int i = 0; i < [_audioSources count]; i++) {
[_shuffleOrder addObject:@(0)];
}
NSLog(@"shuffle: audioSources.count=%d and shuffleOrder.count=%d", [_audioSources count], [_shuffleOrder count]);
// First generate a random shuffle
for (int i = 0; i < [_audioSources count]; i++) {
int j = arc4random_uniform(i + 1);
_shuffleOrder[i] = _shuffleOrder[j];
_shuffleOrder[j] = @(i);
}
// Then bring currentIndex to the front
if (currentChildIndex != -1) {
for (int i = 1; i < [_audioSources count]; i++) {
if ([_shuffleOrder[i] integerValue] == currentChildIndex) {
NSNumber *v = _shuffleOrder[0];
_shuffleOrder[0] = _shuffleOrder[i];
_shuffleOrder[i] = v;
break;
}
}
}
return treeIndex;
}
@end

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#import "IndexedAudioSource.h"
#import "IndexedPlayerItem.h"
#import <AVFoundation/AVFoundation.h>
@implementation IndexedAudioSource {
BOOL _isAttached;
}
- (instancetype)initWithId:(NSString *)sid {
self = [super init];
NSAssert(self, @"super init cannot be nil");
_isAttached = NO;
return self;
}
- (IndexedPlayerItem *)playerItem {
return nil;
}
- (BOOL)isAttached {
return _isAttached;
}
- (int)buildSequence:(NSMutableArray *)sequence treeIndex:(int)treeIndex {
[sequence addObject:self];
return treeIndex + 1;
}
- (int)shuffle:(int)treeIndex currentIndex:(int)currentIndex {
return treeIndex + 1;
}
- (void)attach:(AVQueuePlayer *)player {
_isAttached = YES;
}
- (void)play:(AVQueuePlayer *)player {
}
- (void)pause:(AVQueuePlayer *)player {
}
- (void)stop:(AVQueuePlayer *)player {
}
- (void)seek:(CMTime)position {
[self seek:position completionHandler:nil];
}
- (void)seek:(CMTime)position completionHandler:(void (^)(BOOL))completionHandler {
}
- (CMTime)duration {
return kCMTimeInvalid;
}
- (void)setDuration:(CMTime)duration {
}
- (CMTime)position {
return kCMTimeInvalid;
}
@end

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#import "IndexedPlayerItem.h"
#import "IndexedAudioSource.h"
@implementation IndexedPlayerItem {
IndexedAudioSource *_audioSource;
}
-(void)setAudioSource:(IndexedAudioSource *)audioSource {
_audioSource = audioSource;
}
-(IndexedAudioSource *)audioSource {
return _audioSource;
}
@end

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#import "JustAudioPlugin.h"
#import "AudioPlayer.h"
#import "AudioPlayer.h"
#import <AVFoundation/AVFoundation.h>
@implementation JustAudioPlugin {

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#import "AudioSource.h"
#import "LoopingAudioSource.h"
#import <AVFoundation/AVFoundation.h>
@implementation LoopingAudioSource {
// An array of duplicates
NSArray<AudioSource *> *_audioSources; // <AudioSource *>
}
- (instancetype)initWithId:(NSString *)sid audioSources:(NSArray<AudioSource *> *)audioSources {
self = [super initWithId:sid];
NSAssert(self, @"super init cannot be nil");
_audioSources = audioSources;
return self;
}
- (int)buildSequence:(NSMutableArray *)sequence treeIndex:(int)treeIndex {
for (int i = 0; i < [_audioSources count]; i++) {
treeIndex = [_audioSources[i] buildSequence:sequence treeIndex:treeIndex];
}
return treeIndex;
}
- (void)findById:(NSString *)sourceId matches:(NSMutableArray<AudioSource *> *)matches {
[super findById:sourceId matches:matches];
for (int i = 0; i < [_audioSources count]; i++) {
[_audioSources[i] findById:sourceId matches:matches];
}
}
- (NSArray *)getShuffleOrder {
NSMutableArray *order = [NSMutableArray new];
int offset = [order count];
for (int i = 0; i < [_audioSources count]; i++) {
AudioSource *audioSource = _audioSources[i];
NSArray *childShuffleOrder = [audioSource getShuffleOrder];
for (int j = 0; j < [childShuffleOrder count]; j++) {
[order addObject:@([childShuffleOrder[j] integerValue] + offset)];
}
offset += [childShuffleOrder count];
}
return order;
}
- (int)shuffle:(int)treeIndex currentIndex:(int)currentIndex {
// TODO: This should probably shuffle the same way on all duplicates.
for (int i = 0; i < [_audioSources count]; i++) {
treeIndex = [_audioSources[i] shuffle:treeIndex currentIndex:currentIndex];
}
return treeIndex;
}
@end

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#import "UriAudioSource.h"
#import "IndexedAudioSource.h"
#import "IndexedPlayerItem.h"
#import <AVFoundation/AVFoundation.h>
@implementation UriAudioSource {
NSString *_uri;
IndexedPlayerItem *_playerItem;
/* CMTime _duration; */
}
- (instancetype)initWithId:(NSString *)sid uri:(NSString *)uri {
self = [super initWithId:sid];
NSAssert(self, @"super init cannot be nil");
_uri = uri;
if ([_uri hasPrefix:@"file://"]) {
_playerItem = [[IndexedPlayerItem alloc] initWithURL:[NSURL fileURLWithPath:[_uri substringFromIndex:7]]];
} else {
_playerItem = [[IndexedPlayerItem alloc] initWithURL:[NSURL URLWithString:_uri]];
}
if (@available(macOS 10.13, iOS 11.0, *)) {
// This does the best at reducing distortion on voice with speeds below 1.0
_playerItem.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithmTimeDomain;
}
/* NSKeyValueObservingOptions options = */
/* NSKeyValueObservingOptionOld | NSKeyValueObservingOptionNew; */
/* [_playerItem addObserver:self */
/* forKeyPath:@"duration" */
/* options:options */
/* context:nil]; */
return self;
}
- (IndexedPlayerItem *)playerItem {
return _playerItem;
}
- (NSArray *)getShuffleOrder {
return @[@(0)];
}
- (void)play:(AVQueuePlayer *)player {
}
- (void)pause:(AVQueuePlayer *)player {
}
- (void)stop:(AVQueuePlayer *)player {
}
- (void)seek:(CMTime)position completionHandler:(void (^)(BOOL))completionHandler {
[_playerItem seekToTime:position toleranceBefore:kCMTimeZero toleranceAfter:kCMTimeZero completionHandler:completionHandler];
}
- (CMTime)duration {
return _playerItem.duration;
}
- (void)setDuration:(CMTime)duration {
}
- (CMTime)position {
return _playerItem.currentTime;
}
@end