Version 0.0.2
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## 0.0.2
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* iOS implementation for testing (may not work).
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## 0.0.1
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* Initial release with Android implementation first.
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* Initial release with Android implementation.
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@ -9,20 +9,20 @@ A Flutter plugin to play audio from streams, files and assets. This plugin can b
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* Control audio playback via standard operations: play, pause, stop, setVolume, seek.
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* Compatible with [audio_service](https://pub.dev/packages/audio_service) to support full background playback, queue management, and controlling playback from the lock screen, notifications and headset buttons.
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The initial release is for Android. The next priority is iOS.
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This plugin has been tested on Android, and is being made available for testing on iOS. Please consider reporting any bugs you encounter [here](https://github.com/ryanheise/just_audio/issues) or submitting pull requests [here](https://github.com/ryanheise/just_audio/pulls).
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## Example
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```dart
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final player = AudioPlayer();
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await player.setUrl('https://foo.com/bar.mp3');
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await player.play();
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player.play();
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await player.pause();
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await player.play(untilPosition: Duration(minutes: 1));
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await player.stop()
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await player.setUrl('https://foo.com/baz.mp3');
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await player.seek(Duration(minutes: 5));
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await player.play();
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player.play();
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await player.stop();
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await player.dispose();
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```
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@ -12,13 +12,13 @@ import 'package:rxdart/rxdart.dart';
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/// ```
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/// final player = AudioPlayer();
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/// await player.setUrl('https://foo.com/bar.mp3');
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/// await player.play();
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/// player.play();
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/// await player.pause();
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/// await player.play(untilPosition: Duration(minutes: 1));
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/// await player.stop()
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/// await player.setUrl('https://foo.com/baz.mp3');
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/// await player.seek(Duration(minutes: 5));
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/// await player.play();
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/// player.play();
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/// await player.stop();
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/// await player.dispose();
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/// ```
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@ -44,8 +44,7 @@ import 'package:rxdart/rxdart.dart';
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/// Additionally, after a [seek] request completes, the state will return to
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/// whatever state the player was in prior to the seek request.
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class AudioPlayer {
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static final _mainChannel =
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MethodChannel('com.ryanheise.just_audio.methods');
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static final _mainChannel = MethodChannel('com.ryanheise.just_audio.methods');
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static Future<MethodChannel> _createChannel(int id) async {
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await _mainChannel.invokeMethod('init', '$id');
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@ -123,7 +122,8 @@ class AudioPlayer {
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}
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/// Loads audio media from a file and returns the duration of that audio.
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Future<Duration> setFilePath(final String filePath) => setUrl('file://$filePath');
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Future<Duration> setFilePath(final String filePath) =>
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setUrl('file://$filePath');
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/// Loads audio media from an asset and returns the duration of that audio.
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Future<Duration> setAsset(final String assetPath) async {
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@ -131,12 +131,13 @@ class AudioPlayer {
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if (!file.existsSync()) {
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await file.create(recursive: true);
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}
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await file.writeAsBytes(
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(await rootBundle.load(assetPath)).buffer.asUint8List());
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await file
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.writeAsBytes((await rootBundle.load(assetPath)).buffer.asUint8List());
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return await setFilePath(file.path);
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}
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Future<File> get _cacheFile async => File(p.join((await getTemporaryDirectory()).path, 'just_audio_asset_cache', '$_id'));
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Future<File> get _cacheFile async => File(p.join(
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(await getTemporaryDirectory()).path, 'just_audio_asset_cache', '$_id'));
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/// Plays the currently loaded media from the current position. It is legal
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/// to invoke this method only from one of the following states:
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@ -209,9 +210,11 @@ class AudioPlayer {
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class AudioPlayerState {
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/// The current playback state.
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final AudioPlaybackState state;
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/// When the last time a position discontinuity happened, as measured in time
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/// since the epoch.
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final Duration updateTime;
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/// The position at [updateTime].
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final Duration updatePosition;
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@ -1,6 +1,6 @@
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name: just_audio
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description: Flutter plugin to play audio from streams, files and assets. Works with audio_service to play audio in the background.
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version: 0.0.1
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version: 0.0.2
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author: Ryan Heise <ryan@ryanheise.com>
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homepage: https://github.com/ryanheise/just_audio
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