Fix iOS load bug with out of range index.
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@ -344,7 +344,7 @@
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}
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- (int)getDuration {
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if (_processingState == none) {
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if (_processingState == none || _processingState == loading) {
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return -1;
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} else if (_indexedAudioSources && _indexedAudioSources.count > 0) {
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int v = (int)(1000 * CMTimeGetSeconds(_indexedAudioSources[_index].duration));
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