Fix bug setting second audio source while playing.
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@ -120,7 +120,7 @@ packages:
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path: ".."
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relative: true
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source: path
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version: "0.6.0"
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version: "0.6.1"
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just_audio_platform_interface:
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dependency: transitive
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description:
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@ -545,7 +545,7 @@ class AudioPlayer {
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_playbackEventSubject.add(_playbackEvent = PlaybackEvent(
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currentIndex: initialIndex, updatePosition: initialPosition));
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_broadcastSequence();
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// If the active platform existed, we should try to retain it.
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// TODO: If the active platform existed, we should try to retain it.
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try {
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await _setPlatformActive(false);
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} catch (e) {
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@ -679,7 +679,7 @@ class AudioPlayer {
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Future<void> play() async {
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if (_disposed) return;
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if (playing) return;
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_setPlatformActive(true);
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_setPlatformActive(_audioSource != null);
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_playInterrupted = false;
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final audioSession = await AudioSession.instance;
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if (await audioSession.setActive(true)) {
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@ -934,6 +934,7 @@ class AudioPlayer {
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if (active) {
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final automaticallyWaitsToMinimizeStalling =
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this.automaticallyWaitsToMinimizeStalling;
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final playing = this.playing;
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// To avoid a glitch in ExoPlayer, ensure that any requested audio
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// attributes are set before loading the audio source.
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final audioSession = await AudioSession.instance;
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@ -959,6 +960,9 @@ class AudioPlayer {
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shuffleMode: shuffleModeEnabled
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? ShuffleModeMessage.all
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: ShuffleModeMessage.none));
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if (playing) {
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platform.play(PlayRequest());
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}
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}
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if (audioSource != null) {
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try {
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@ -1997,8 +2001,8 @@ class _IdleAudioPlayer extends AudioPlayerPlatform {
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}
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@override
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Future<PlayResponse> play(PlayRequest request) {
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throw UnimplementedError("play() has not been implemented.");
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Future<PlayResponse> play(PlayRequest request) async {
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return PlayResponse();
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}
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@override
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