Document iOS gapless looping.
This commit is contained in:
parent
baa73045f0
commit
3d5eaf7a5f
|
@ -779,12 +779,8 @@ class AudioPlayer {
|
||||||
await (await _platform).setSpeed(SetSpeedRequest(speed: speed));
|
await (await _platform).setSpeed(SetSpeedRequest(speed: speed));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the [LoopMode]. The gapless looping support is as follows:
|
/// Sets the [LoopMode]. Looping will be gapless on Android, iOS and macOS. On
|
||||||
///
|
/// web, there will be a slight gap at the loop point.
|
||||||
/// * Android: supported
|
|
||||||
/// * iOS/macOS: not supported, however, gapless looping can be achieved by
|
|
||||||
/// using [LoopingAudioSource].
|
|
||||||
/// * Web: not supported
|
|
||||||
Future<void> setLoopMode(LoopMode mode) async {
|
Future<void> setLoopMode(LoopMode mode) async {
|
||||||
if (_disposed) return;
|
if (_disposed) return;
|
||||||
_loopModeSubject.add(mode);
|
_loopModeSubject.add(mode);
|
||||||
|
@ -1854,10 +1850,6 @@ class ClippingAudioSource extends IndexedAudioSource {
|
||||||
// An [AudioSource] that loops a nested [AudioSource] a finite number of times.
|
// An [AudioSource] that loops a nested [AudioSource] a finite number of times.
|
||||||
// NOTE: this can be inefficient when using a large loop count. If you wish to
|
// NOTE: this can be inefficient when using a large loop count. If you wish to
|
||||||
// loop an infinite number of times, use [AudioPlayer.setLoopMode].
|
// loop an infinite number of times, use [AudioPlayer.setLoopMode].
|
||||||
//
|
|
||||||
// On iOS and macOS, note that [LoopingAudioSource] will provide gapless
|
|
||||||
// playback while [AudioPlayer.setLoopMode] will not. (This will be supported
|
|
||||||
// in a future release.)
|
|
||||||
class LoopingAudioSource extends AudioSource {
|
class LoopingAudioSource extends AudioSource {
|
||||||
AudioSource child;
|
AudioSource child;
|
||||||
final int count;
|
final int count;
|
||||||
|
|
Loading…
Reference in New Issue