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@ -22,7 +22,7 @@
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NSMutableArray<NSNumber *> *_order;
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NSMutableArray<NSNumber *> *_orderInv;
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int _index;
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|
|
enum PlaybackState _state;
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|
|
enum ProcessingState _processingState;
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enum LoopMode _loopMode;
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BOOL _shuffleModeEnabled;
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long long _updateTime;
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@ -32,8 +32,8 @@
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// Set when the current item hasn't been played yet so we aren't sure whether sufficient audio has been buffered.
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BOOL _bufferUnconfirmed;
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CMTime _seekPos;
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FlutterResult _connectionResult;
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BOOL _buffering;
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FlutterResult _loadResult;
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FlutterResult _playResult;
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id _timeObserver;
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BOOL _automaticallyWaitsToMinimizeStalling;
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BOOL _configuredSession;
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@ -54,7 +54,7 @@
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binaryMessenger:[registrar messenger]];
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[_eventChannel setStreamHandler:self];
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_index = 0;
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_state = none;
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_processingState = none;
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_loopMode = loopOff;
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_shuffleModeEnabled = NO;
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_player = nil;
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@ -63,7 +63,6 @@
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_order = nil;
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_orderInv = nil;
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_seekPos = kCMTimeInvalid;
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_buffering = NO;
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_timeObserver = 0;
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_updatePosition = 0;
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_updateTime = 0;
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@ -71,6 +70,8 @@
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_bufferedPosition = 0;
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_bufferUnconfirmed = NO;
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_playing = NO;
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_loadResult = nil;
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_playResult = nil;
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_automaticallyWaitsToMinimizeStalling = YES;
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__weak __typeof__(self) weakSelf = self;
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[_methodChannel setMethodCallHandler:^(FlutterMethodCall* call, FlutterResult result) {
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@ -84,14 +85,10 @@
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if ([@"load" isEqualToString:call.method]) {
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[self load:args[0] result:result];
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} else if ([@"play" isEqualToString:call.method]) {
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[self play];
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result(nil);
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[self play:result];
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} else if ([@"pause" isEqualToString:call.method]) {
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[self pause];
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result(nil);
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} else if ([@"stop" isEqualToString:call.method]) {
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[self stop];
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result(nil);
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} else if ([@"setVolume" isEqualToString:call.method]) {
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[self setVolume:(float)[args[0] doubleValue]];
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result(nil);
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@ -191,7 +188,7 @@
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} else {
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_index = 0;
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}
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[self enqueueFrom:_index skipMode:NO];
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[self enqueueFrom:_index];
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// Notify each new IndexedAudioSource that it's been attached to the player.
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for (int i = 0; i < [_indexedAudioSources count]; i++) {
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if (!_indexedAudioSources[i].isAttached) {
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@ -236,7 +233,7 @@
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[self updateOrder];
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if (_index >= _indexedAudioSources.count) _index = _indexedAudioSources.count - 1;
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if (_index < 0) _index = 0;
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[self enqueueFrom:_index skipMode:NO];
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[self enqueueFrom:_index];
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[self broadcastPlaybackEvent];
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}
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@ -274,12 +271,11 @@
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- (void)checkForDiscontinuity {
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if (!_eventSink) return;
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if (!_playing || CMTIME_IS_VALID(_seekPos)) return;
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if (!_playing || CMTIME_IS_VALID(_seekPos) || _processingState == completed) return;
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int position = [self getCurrentPosition];
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if (_buffering) {
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if (_processingState == buffering) {
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if (position > _lastPosition) {
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NSLog(@"stall ended");
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_buffering = NO;
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[self leaveBuffering:@"stall ended"];
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[self updatePosition];
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[self broadcastPlaybackEvent];
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}
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@ -293,8 +289,8 @@
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if (_updateTime == 0L) {
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[self broadcastPlaybackEvent];
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} else if (drift < -100) {
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NSLog(@"stall detected: %lld", drift);
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|
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_buffering = YES;
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|
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[self enterBuffering:@"stalling"];
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NSLog(@"Drift: %lld", drift);
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[self updatePosition];
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[self broadcastPlaybackEvent];
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}
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@ -302,11 +298,20 @@
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_lastPosition = position;
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}
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- (void)enterBuffering:(NSString *)reason {
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NSLog(@"ENTER BUFFERING: %@", reason);
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_processingState = buffering;
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}
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- (void)leaveBuffering:(NSString *)reason {
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NSLog(@"LEAVE BUFFERING: %@", reason);
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_processingState = ready;
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}
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- (void)broadcastPlaybackEvent {
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if (!_eventSink) return;
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_eventSink(@{
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@"state": @(_state),
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@"buffering": @(_buffering),
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@"processingState": @(_processingState),
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@"updatePosition": @(_updatePosition),
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@"updateTime": @(_updateTime),
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// TODO: buffer position
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@ -319,7 +324,7 @@
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}
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- (int)getCurrentPosition {
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|
if (_state == none || _state == connecting) {
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if (_processingState == none || _processingState == loading) {
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return 0;
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|
|
} else if (CMTIME_IS_VALID(_seekPos)) {
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|
|
return (int)(1000 * CMTimeGetSeconds(_seekPos));
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@ -333,7 +338,7 @@
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}
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- (int)getBufferedPosition {
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if (_state == none || _state == connecting) {
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if (_processingState == none || _processingState == loading) {
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return 0;
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} else if (_indexedAudioSources) {
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|
int ms = (int)(1000 * CMTimeGetSeconds(_indexedAudioSources[_index].bufferedPosition));
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@ -345,7 +350,7 @@
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}
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- (int)getDuration {
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if (_state == none) {
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if (_processingState == none) {
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return -1;
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} else if (_indexedAudioSources) {
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|
int v = (int)(1000 * CMTimeGetSeconds(_indexedAudioSources[_index].duration));
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@ -355,17 +360,6 @@
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}
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}
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- (void)setPlaybackState:(enum PlaybackState)state {
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|
|
_state = state;
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[self broadcastPlaybackEvent];
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}
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- (void)setPlaybackBufferingState:(enum PlaybackState)state buffering:(BOOL)buffering {
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|
|
_buffering = buffering;
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|
|
[self updatePosition];
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[self setPlaybackState:state];
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}
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- (void)removeItemObservers:(AVPlayerItem *)playerItem {
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|
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[playerItem removeObserver:self forKeyPath:@"status"];
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|
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[playerItem removeObserver:self forKeyPath:@"playbackBufferEmpty"];
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|
@ -429,8 +423,7 @@
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}
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}
|
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|
|
// TODO: remove the skipMode parameter after testing
|
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|
|
- (void)enqueueFrom:(int)index skipMode:(BOOL)skipMode {
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|
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- (void)enqueueFrom:(int)index {
|
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|
|
_index = index;
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|
|
// Update the queue while keeping the currently playing item untouched.
|
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|
|
@ -439,6 +432,7 @@
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|
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/* [self dumpQueue]; */
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|
|
// First, remove all _player items except for the currently playing one (if any).
|
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|
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IndexedPlayerItem *oldItem = _player.currentItem;
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|
|
IndexedPlayerItem *existingItem = nil;
|
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|
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NSArray *oldPlayerItems = [NSArray arrayWithArray:_player.items];
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|
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for (int i = 0; i < oldPlayerItems.count; i++) {
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|
|
@ -458,9 +452,6 @@
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|
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int si = [_order[i] intValue];
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|
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if (si == _index) include = YES;
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|
|
if (include && _indexedAudioSources[si].playerItem != existingItem) {
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|
|
if (!skipMode) {
|
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|
|
[_indexedAudioSources[si] seek:kCMTimeZero];
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|
|
}
|
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|
|
[_player insertItem:_indexedAudioSources[si].playerItem afterItem:nil];
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|
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}
|
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|
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}
|
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|
|
@ -468,8 +459,13 @@
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|
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/* NSLog(@"after reorder: _player.items.count: ", _player.items.count); */
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|
|
/* [self dumpQueue]; */
|
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|
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if (skipMode) {
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|
|
_buffering = _player.currentItem.playbackBufferEmpty; // || !_player.currentItem.playbackLikelyToKeepUp;
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|
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if (_processingState != loading && oldItem != _indexedAudioSources[_index].playerItem) {
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|
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// || !_player.currentItem.playbackLikelyToKeepUp;
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|
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if (_player.currentItem.playbackBufferEmpty) {
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|
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[self enterBuffering:@"enqueueFrom playbackBufferEmpty"];
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|
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} else {
|
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|
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[self leaveBuffering:@"enqueueFrom !playbackBufferEmpty"];
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|
|
}
|
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|
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[self updatePosition];
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|
|
}
|
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|
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}
|
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|
@ -480,18 +476,17 @@
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|
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}
|
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|
|
- (void)load:(NSDictionary *)source result:(FlutterResult)result {
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|
|
if (_state == connecting) {
|
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|
|
[self abortExistingConnection];
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|
|
_playing = NO;
|
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|
|
[_player pause];
|
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|
|
} else if (_state == playing) {
|
|
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|
|
_playing = NO;
|
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|
|
|
if (!_playing) {
|
|
|
|
|
[_player pause];
|
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|
|
|
}
|
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|
|
|
_connectionResult = result;
|
|
|
|
|
if (_processingState == loading) {
|
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|
|
|
[self abortExistingConnection];
|
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|
|
|
}
|
|
|
|
|
_loadResult = result;
|
|
|
|
|
_index = 0;
|
|
|
|
|
[self updatePosition];
|
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|
|
|
[self setPlaybackState:connecting];
|
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|
|
|
_processingState = loading;
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
// Remove previous observers
|
|
|
|
|
if (_indexedAudioSources) {
|
|
|
|
|
for (int i = 0; i < [_indexedAudioSources count]; i++) {
|
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|
|
@ -556,18 +551,19 @@
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|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Initialise the AVQueuePlayer with items.
|
|
|
|
|
[self enqueueFrom:0 skipMode:YES];
|
|
|
|
|
[self enqueueFrom:0];
|
|
|
|
|
// Notify each IndexedAudioSource that it's been attached to the player.
|
|
|
|
|
for (int i = 0; i < [_indexedAudioSources count]; i++) {
|
|
|
|
|
[_indexedAudioSources[i] attach:_player];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (_player.currentItem.status == AVPlayerItemStatusReadyToPlay) {
|
|
|
|
|
_connectionResult(@([self getDuration]));
|
|
|
|
|
_connectionResult = nil;
|
|
|
|
|
_loadResult(@([self getDuration]));
|
|
|
|
|
_loadResult = nil;
|
|
|
|
|
} else {
|
|
|
|
|
// We send result after the playerItem is ready in observeValueForKeyPath.
|
|
|
|
|
}
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)updateOrder {
|
|
|
|
@ -633,10 +629,12 @@
|
|
|
|
|
// For now we just do a seek back to the start.
|
|
|
|
|
if ([_order count] == 1) {
|
|
|
|
|
[self seek:kCMTimeZero index:[NSNull null] completionHandler:^(BOOL finished) {
|
|
|
|
|
// XXX: Necessary?
|
|
|
|
|
[self play];
|
|
|
|
|
}];
|
|
|
|
|
} else {
|
|
|
|
|
[self seek:kCMTimeZero index:_order[0] completionHandler:^(BOOL finished) {
|
|
|
|
|
// XXX: Necessary?
|
|
|
|
|
[self play];
|
|
|
|
|
}];
|
|
|
|
|
}
|
|
|
|
@ -665,30 +663,40 @@
|
|
|
|
|
// Detect buffering in different ways depending on whether we're playing
|
|
|
|
|
if (_playing) {
|
|
|
|
|
if (@available(macOS 10.12, iOS 10.0, *)) {
|
|
|
|
|
_buffering = _player.timeControlStatus == AVPlayerTimeControlStatusWaitingToPlayAtSpecifiedRate;
|
|
|
|
|
if (_player.timeControlStatus == AVPlayerTimeControlStatusWaitingToPlayAtSpecifiedRate) {
|
|
|
|
|
[self enterBuffering:@"ready to play: playing, waitingToPlay"];
|
|
|
|
|
} else {
|
|
|
|
|
[self leaveBuffering:@"ready to play: playing, !waitingToPlay"];
|
|
|
|
|
}
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
} else {
|
|
|
|
|
// If this happens when we're playing, check whether buffer is confirmed
|
|
|
|
|
if (_bufferUnconfirmed && !_player.currentItem.playbackBufferFull) {
|
|
|
|
|
// Stay in bufering
|
|
|
|
|
// Stay in bufering - XXX Test
|
|
|
|
|
[self enterBuffering:@"ready to play: playing, bufferUnconfirmed && !playbackBufferFull"];
|
|
|
|
|
} else {
|
|
|
|
|
_buffering = _player.currentItem.playbackBufferEmpty;// || !_player.currentItem.playbackLikelyToKeepUp;
|
|
|
|
|
if (_player.currentItem.playbackBufferEmpty) {
|
|
|
|
|
// !_player.currentItem.playbackLikelyToKeepUp;
|
|
|
|
|
[self enterBuffering:@"ready to play: playing, playbackBufferEmpty"];
|
|
|
|
|
} else {
|
|
|
|
|
[self leaveBuffering:@"ready to play: playing, !playbackBufferEmpty"];
|
|
|
|
|
}
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
_buffering = _player.currentItem.playbackBufferEmpty;// || !_player.currentItem.playbackLikelyToKeepUp;
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
if (_player.currentItem.playbackBufferEmpty) {
|
|
|
|
|
[self enterBuffering:@"ready to play: !playing, playbackBufferEmpty"];
|
|
|
|
|
// || !_player.currentItem.playbackLikelyToKeepUp;
|
|
|
|
|
} else {
|
|
|
|
|
[self leaveBuffering:@"ready to play: !playing, !playbackBufferEmpty"];
|
|
|
|
|
}
|
|
|
|
|
// XXX: Maybe if _state == connecting?
|
|
|
|
|
// Although then make sure connecting is only used for this purpose.
|
|
|
|
|
if (!_playing) {
|
|
|
|
|
_state = stopped;
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
}
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
if (_connectionResult) {
|
|
|
|
|
_connectionResult(@([self getDuration]));
|
|
|
|
|
_connectionResult = nil;
|
|
|
|
|
if (_loadResult) {
|
|
|
|
|
_loadResult(@([self getDuration]));
|
|
|
|
|
_loadResult = nil;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -713,7 +721,7 @@
|
|
|
|
|
} else {
|
|
|
|
|
if (_bufferUnconfirmed && playerItem.playbackBufferFull) {
|
|
|
|
|
_bufferUnconfirmed = NO;
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
[self leaveBuffering:@"playing, _bufferUnconfirmed && playbackBufferFull"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
NSLog(@"Buffering confirmed! leaving buffering");
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
@ -721,14 +729,13 @@
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (playerItem.playbackBufferEmpty) {
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
[self enterBuffering:@"!playing, playbackBufferEmpty"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
NSLog(@"[%d] BUFFERING YES: playbackBufferEmpty = %d, playbackBufferFull = %d", [self indexForItem:playerItem], playerItem.playbackBufferEmpty, playerItem.playbackBufferFull);
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
} else if (!playerItem.playbackBufferEmpty || playerItem.playbackBufferFull) {
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
_processingState = ready;
|
|
|
|
|
[self leaveBuffering:@"!playing, !playbackBufferEmpty || playbackBufferFull"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
NSLog(@"[%d] BUFFERING NO: playbackBufferEmpty = %d, playbackBufferFull = %d", [self indexForItem:playerItem], playerItem.playbackBufferEmpty, playerItem.playbackBufferFull);
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -746,13 +753,16 @@
|
|
|
|
|
break;
|
|
|
|
|
case AVPlayerTimeControlStatusWaitingToPlayAtSpecifiedRate:
|
|
|
|
|
//NSLog(@"AVPlayerTimeControlStatusWaitingToPlayAtSpecifiedRate");
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
if (_processingState != completed) {
|
|
|
|
|
[self enterBuffering:@"timeControlStatus"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
} else {
|
|
|
|
|
NSLog(@"Ignoring wait signal because we reached the end");
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case AVPlayerTimeControlStatusPlaying:
|
|
|
|
|
//NSLog(@"AVPlayerTimeControlStatusPlaying");
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
[self leaveBuffering:@"timeControlStatus"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
break;
|
|
|
|
@ -779,11 +789,11 @@
|
|
|
|
|
_player.actionAtItemEnd = AVPlayerActionAtItemEndPause;
|
|
|
|
|
[_player pause];
|
|
|
|
|
}
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
[self enterBuffering:@"currentItem changed, seeking"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
[source seek:kCMTimeZero completionHandler:^(BOOL finished) {
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
[self leaveBuffering:@"currentItem changed, finished seek"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
if (shouldResumePlayback) {
|
|
|
|
@ -815,9 +825,9 @@
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)sendError:(FlutterError *)flutterError playerItem:(IndexedPlayerItem *)playerItem {
|
|
|
|
|
if (_connectionResult && playerItem == _player.currentItem) {
|
|
|
|
|
_connectionResult(flutterError);
|
|
|
|
|
_connectionResult = nil;
|
|
|
|
|
if (_loadResult && playerItem == _player.currentItem) {
|
|
|
|
|
_loadResult(flutterError);
|
|
|
|
|
_loadResult = nil;
|
|
|
|
|
}
|
|
|
|
|
if (_eventSink) {
|
|
|
|
|
// Broadcast all errors even if they aren't on the current item.
|
|
|
|
@ -842,46 +852,52 @@
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)play {
|
|
|
|
|
[self play:nil];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)play:(FlutterResult)result {
|
|
|
|
|
if (result) {
|
|
|
|
|
if (_playResult) {
|
|
|
|
|
NSLog(@"INTERRUPTING PLAY");
|
|
|
|
|
_playResult(nil);
|
|
|
|
|
}
|
|
|
|
|
_playResult = result;
|
|
|
|
|
}
|
|
|
|
|
_playing = YES;
|
|
|
|
|
if (_configuredSession) {
|
|
|
|
|
[[AVAudioSession sharedInstance] setActive:YES error:nil];
|
|
|
|
|
}
|
|
|
|
|
[_player play];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
if (!@available(macOS 10.12, iOS 10.0, *)) {
|
|
|
|
|
if (_bufferUnconfirmed && !_player.currentItem.playbackBufferFull) {
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
[self enterBuffering:@"play, _bufferUnconfirmed && !playbackBufferFull"];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self setPlaybackState:playing];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)pause {
|
|
|
|
|
_playing = NO;
|
|
|
|
|
[_player pause];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self setPlaybackState:paused];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
if (_playResult) {
|
|
|
|
|
NSLog(@"PLAY FINISHED DUE TO PAUSE");
|
|
|
|
|
_playResult(nil);
|
|
|
|
|
_playResult = nil;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)stop {
|
|
|
|
|
_playing = NO;
|
|
|
|
|
[_player pause];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[_indexedAudioSources[_index] seek:kCMTimeZero
|
|
|
|
|
completionHandler:^(BOOL finished) {
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self setPlaybackBufferingState:stopped buffering:NO];
|
|
|
|
|
}];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)complete {
|
|
|
|
|
_playing = NO;
|
|
|
|
|
[_player pause];
|
|
|
|
|
[self enqueueFrom:_index skipMode:YES];
|
|
|
|
|
[_indexedAudioSources[_index] seek:kCMTimeZero
|
|
|
|
|
completionHandler:^(BOOL finished) {
|
|
|
|
|
[self setPlaybackBufferingState:completed buffering:NO];
|
|
|
|
|
}];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
_processingState = completed;
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
if (_playResult) {
|
|
|
|
|
NSLog(@"PLAY FINISHED DUE TO COMPLETE");
|
|
|
|
|
_playResult(nil);
|
|
|
|
|
_playResult = nil;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)setVolume:(float)volume {
|
|
|
|
@ -894,6 +910,7 @@
|
|
|
|
|
|| (speed > 1.0 && _player.currentItem.canPlayFastForward)) {
|
|
|
|
|
_player.rate = speed;
|
|
|
|
|
}
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)setLoopMode:(int)loopMode {
|
|
|
|
@ -916,7 +933,7 @@
|
|
|
|
|
|
|
|
|
|
[self updateOrder];
|
|
|
|
|
|
|
|
|
|
[self enqueueFrom:_index skipMode:NO];
|
|
|
|
|
[self enqueueFrom:_index];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)dumpQueue {
|
|
|
|
@ -966,10 +983,10 @@
|
|
|
|
|
// The "currentItem" key observer will respect that a seek is already in progress
|
|
|
|
|
_seekPos = position;
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self enqueueFrom:index skipMode:YES];
|
|
|
|
|
[self enqueueFrom:index];
|
|
|
|
|
IndexedAudioSource *source = _indexedAudioSources[_index];
|
|
|
|
|
if (abs((int)(1000 * CMTimeGetSeconds(CMTimeSubtract(source.position, position)))) > 100) {
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
[self enterBuffering:@"seek to index"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
[source seek:position completionHandler:^(BOOL finished) {
|
|
|
|
@ -980,7 +997,7 @@
|
|
|
|
|
if (_bufferUnconfirmed && !_player.currentItem.playbackBufferFull) {
|
|
|
|
|
// Stay in buffering
|
|
|
|
|
} else if (source.playerItem.status == AVPlayerItemStatusReadyToPlay) {
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
[self leaveBuffering:@"seek to index finished, (!bufferUnconfirmed || playbackBufferFull) && ready to play"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
@ -989,7 +1006,7 @@
|
|
|
|
|
if (_bufferUnconfirmed && !_player.currentItem.playbackBufferFull) {
|
|
|
|
|
// Stay in buffering
|
|
|
|
|
} else if (source.playerItem.status == AVPlayerItemStatusReadyToPlay) {
|
|
|
|
|
_buffering = NO;
|
|
|
|
|
[self leaveBuffering:@"seek to index finished, (!bufferUnconfirmed || playbackBufferFull) && ready to play"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
@ -1019,7 +1036,7 @@
|
|
|
|
|
//NSLog(@"seek. enter buffering. pos = %d", (int)(1000*CMTimeGetSeconds(_indexedAudioSources[_index].position)));
|
|
|
|
|
// TODO: Move this into a separate method so it can also
|
|
|
|
|
// be used in skip.
|
|
|
|
|
_buffering = YES;
|
|
|
|
|
[self enterBuffering:@"seek"];
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
[_indexedAudioSources[_index] seek:position completionHandler:^(BOOL finished) {
|
|
|
|
@ -1034,9 +1051,13 @@
|
|
|
|
|
// when buffering has completed, so we use
|
|
|
|
|
// !playbackBufferEmpty. Although this always seems to
|
|
|
|
|
// be full even right after a seek.
|
|
|
|
|
_buffering = _player.currentItem.playbackBufferEmpty;
|
|
|
|
|
if (_player.currentItem.playbackBufferEmpty) {
|
|
|
|
|
[self enterBuffering:@"seek finished, playbackBufferEmpty"];
|
|
|
|
|
} else {
|
|
|
|
|
[self leaveBuffering:@"seek finished, !playbackBufferEmpty"];
|
|
|
|
|
}
|
|
|
|
|
[self updatePosition];
|
|
|
|
|
if (!_buffering) {
|
|
|
|
|
if (_processingState != buffering) {
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -1050,9 +1071,10 @@
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
- (void)dispose {
|
|
|
|
|
if (_state != none) {
|
|
|
|
|
[self stop];
|
|
|
|
|
[self setPlaybackBufferingState:none buffering:NO];
|
|
|
|
|
if (_processingState != none) {
|
|
|
|
|
[_player pause];
|
|
|
|
|
_processingState = none;
|
|
|
|
|
[self broadcastPlaybackEvent];
|
|
|
|
|
}
|
|
|
|
|
if (_timeObserver) {
|
|
|
|
|
[_player removeTimeObserver:_timeObserver];
|
|
|
|
|