Fix completion bug on iOS.
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a88669111b
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0685398923
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@ -488,6 +488,8 @@
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}
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[self updatePosition];
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}
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[self updateEndAction];
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}
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- (void)updatePosition {
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@ -629,13 +631,14 @@
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} else {
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IndexedPlayerItem *endedPlayerItem = (IndexedPlayerItem *)notification.object;
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IndexedAudioSource *endedSource = endedPlayerItem.audioSource;
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// When an item ends, seek back to its beginning.
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[endedSource seek:kCMTimeZero];
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if ([_orderInv[_index] intValue] + 1 < [_order count]) {
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// When an item ends, seek back to its beginning.
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[endedSource seek:kCMTimeZero];
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// account for automatic move to next item
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_index = [_order[[_orderInv[_index] intValue] + 1] intValue];
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NSLog(@"advance to next: index = %d", _index);
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[self updateEndAction];
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[self broadcastPlaybackEvent];
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} else {
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// reached end of playlist
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@ -650,11 +653,13 @@
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// sources.
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// For now we just do a seek back to the start.
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if ([_order count] == 1) {
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[self seek:kCMTimeZero index:[NSNull null] completionHandler:^(BOOL finished) {
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[self seek:kCMTimeZero index:_order[0] completionHandler:^(BOOL finished) {
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// XXX: Necessary?
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[self play];
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}];
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} else {
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// When an item ends, seek back to its beginning.
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[endedSource seek:kCMTimeZero];
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[self seek:kCMTimeZero index:_order[0] completionHandler:^(BOOL finished) {
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// XXX: Necessary?
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[self play];
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@ -796,6 +801,7 @@
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// account for automatic move to next item
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_index = [_order[[_orderInv[_index] intValue] + 1] intValue];
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NSLog(@"advance to next on error: index = %d", _index);
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[self updateEndAction];
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[self broadcastPlaybackEvent];
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} else {
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NSLog(@"error on last item");
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@ -808,6 +814,7 @@
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// notifying this observer.
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NSLog(@"Queue change detected. Adjusting index from %d -> %d", _index, expectedIndex);
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_index = expectedIndex;
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[self updateEndAction];
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[self broadcastPlaybackEvent];
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}
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}
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@ -961,14 +968,16 @@
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- (void)setLoopMode:(int)loopMode {
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_loopMode = loopMode;
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if (_player) {
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switch (_loopMode) {
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case loopOne:
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_player.actionAtItemEnd = AVPlayerActionAtItemEndPause; // AVPlayerActionAtItemEndNone
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break;
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default:
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_player.actionAtItemEnd = AVPlayerActionAtItemEndAdvance;
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}
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[self updateEndAction];
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}
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- (void)updateEndAction {
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// Should update this whenever the audio source changes and whenever _index changes.
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if (!_player) return;
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if (_audioSource && [_orderInv[_index] intValue] + 1 < [_order count] && _loopMode != loopOne) {
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_player.actionAtItemEnd = AVPlayerActionAtItemEndAdvance;
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} else {
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_player.actionAtItemEnd = AVPlayerActionAtItemEndPause; // AVPlayerActionAtItemEndNone
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}
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}
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