Updated packages, rewrote player = gapless playback, faster loading
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92 changed files with 10270 additions and 1450 deletions
109
just_audio/ios/Classes/ConcatenatingAudioSource.m
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109
just_audio/ios/Classes/ConcatenatingAudioSource.m
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#import "AudioSource.h"
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#import "ConcatenatingAudioSource.h"
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#import <AVFoundation/AVFoundation.h>
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#import <stdlib.h>
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@implementation ConcatenatingAudioSource {
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NSMutableArray<AudioSource *> *_audioSources;
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NSMutableArray<NSNumber *> *_shuffleOrder;
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}
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- (instancetype)initWithId:(NSString *)sid audioSources:(NSMutableArray<AudioSource *> *)audioSources {
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self = [super initWithId:sid];
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NSAssert(self, @"super init cannot be nil");
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_audioSources = audioSources;
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return self;
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}
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- (int)count {
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return _audioSources.count;
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}
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- (void)insertSource:(AudioSource *)audioSource atIndex:(int)index {
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[_audioSources insertObject:audioSource atIndex:index];
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}
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- (void)removeSourcesFromIndex:(int)start toIndex:(int)end {
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if (end == -1) end = _audioSources.count;
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for (int i = start; i < end; i++) {
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[_audioSources removeObjectAtIndex:start];
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}
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}
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- (void)moveSourceFromIndex:(int)currentIndex toIndex:(int)newIndex {
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AudioSource *source = _audioSources[currentIndex];
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[_audioSources removeObjectAtIndex:currentIndex];
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[_audioSources insertObject:source atIndex:newIndex];
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}
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- (int)buildSequence:(NSMutableArray *)sequence treeIndex:(int)treeIndex {
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for (int i = 0; i < [_audioSources count]; i++) {
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treeIndex = [_audioSources[i] buildSequence:sequence treeIndex:treeIndex];
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}
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return treeIndex;
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}
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- (void)findById:(NSString *)sourceId matches:(NSMutableArray<AudioSource *> *)matches {
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[super findById:sourceId matches:matches];
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for (int i = 0; i < [_audioSources count]; i++) {
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[_audioSources[i] findById:sourceId matches:matches];
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}
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}
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- (NSArray *)getShuffleOrder {
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NSMutableArray *order = [NSMutableArray new];
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int offset = [order count];
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NSMutableArray *childOrders = [NSMutableArray new]; // array of array of ints
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for (int i = 0; i < [_audioSources count]; i++) {
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AudioSource *audioSource = _audioSources[i];
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NSArray *childShuffleOrder = [audioSource getShuffleOrder];
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NSMutableArray *offsetChildShuffleOrder = [NSMutableArray new];
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for (int j = 0; j < [childShuffleOrder count]; j++) {
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[offsetChildShuffleOrder addObject:@([childShuffleOrder[j] integerValue] + offset)];
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}
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[childOrders addObject:offsetChildShuffleOrder];
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offset += [childShuffleOrder count];
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}
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for (int i = 0; i < [_audioSources count]; i++) {
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[order addObjectsFromArray:childOrders[[_shuffleOrder[i] integerValue]]];
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}
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return order;
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}
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- (int)shuffle:(int)treeIndex currentIndex:(int)currentIndex {
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int currentChildIndex = -1;
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for (int i = 0; i < [_audioSources count]; i++) {
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int indexBefore = treeIndex;
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AudioSource *child = _audioSources[i];
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treeIndex = [child shuffle:treeIndex currentIndex:currentIndex];
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if (currentIndex >= indexBefore && currentIndex < treeIndex) {
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currentChildIndex = i;
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} else {}
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}
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// Shuffle so that the current child is first in the shuffle order
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_shuffleOrder = [NSMutableArray arrayWithCapacity:[_audioSources count]];
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for (int i = 0; i < [_audioSources count]; i++) {
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[_shuffleOrder addObject:@(0)];
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}
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NSLog(@"shuffle: audioSources.count=%d and shuffleOrder.count=%d", [_audioSources count], [_shuffleOrder count]);
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// First generate a random shuffle
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for (int i = 0; i < [_audioSources count]; i++) {
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int j = arc4random_uniform(i + 1);
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_shuffleOrder[i] = _shuffleOrder[j];
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_shuffleOrder[j] = @(i);
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}
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// Then bring currentIndex to the front
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if (currentChildIndex != -1) {
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for (int i = 1; i < [_audioSources count]; i++) {
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if ([_shuffleOrder[i] integerValue] == currentChildIndex) {
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NSNumber *v = _shuffleOrder[0];
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_shuffleOrder[0] = _shuffleOrder[i];
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_shuffleOrder[i] = v;
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break;
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}
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}
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}
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return treeIndex;
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}
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@end
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