# just_audio A Flutter plugin to play audio from URLs, files, assets, DASH/HLS streams and playlists. This plugin can be used with [audio_service](https://pub.dev/packages/audio_service) to play audio in the background and control playback from the lock screen, Android notifications, the iOS Control Center, and headset buttons. ## Features | Feature | Android | iOS | MacOS | Web | | ------- | :-------: | :-----: | :-----: | :-----: | | read from URL | ✅ | ✅ | ✅ | ✅ | | read from file | ✅ | ✅ | ✅ | | | read from asset | ✅ | ✅ | ✅ | | | request headers | ✅ | ✅ | ✅ | | | DASH | ✅ | (untested) | (untested) | (untested) | | HLS | ✅ | ✅ | (untested) | (untested) | | buffer status/position | ✅ | ✅ | (untested) | ✅ | | play/pause/seek | ✅ | ✅ | ✅ | ✅ | | set volume | ✅ | ✅ | (untested) | ✅ | | set speed | ✅ | ✅ | ✅ | ✅ | | clip audio | ✅ | ✅ | (untested) | ✅ | | playlists | ✅ | ✅ | (untested) | ✅ | | looping | ✅ | ✅ | (untested) | ✅ | | shuffle | ✅ | ✅ | (untested) | ✅ | | compose audio | ✅ | ✅ | (untested) | ✅ | | gapless playback | ✅ | ✅ | (untested) | | | report player errors | ✅ | ✅ | ✅ | ✅ | This plugin has been tested on Android, iOS and Web, and is being made available for testing on MacOS. Please consider reporting any bugs you encounter [here](https://github.com/ryanheise/just_audio/issues) or submitting pull requests [here](https://github.com/ryanheise/just_audio/pulls). ## Example Initialisation: ```dart final player = AudioPlayer(); var duration = await player.setUrl('https://foo.com/bar.mp3'); ``` Standard controls: ```dart player.play(); // Usually you don't want to wait for playback to finish. await player.seek(Duration(seconds: 10)); await player.pause(); ``` Clipping audio: ```dart await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20)); await player.play(); // Waits for playback to finish ``` Gapless playlists: ```dart await player.load( ConcatenatingAudioSource( children: [ AudioSource.uri(Uri.parse("https://example.com/track1.mp3")), AudioSource.uri(Uri.parse("https://example.com/track2.mp3")), AudioSource.uri(Uri.parse("https://example.com/track3.mp3")), ], ), ); // Jump to the beginning of track3.mp3. player.seek(Duration(milliseconds: 0), index: 2); ``` Looping and shuffling: ```dart player.setLoopMode(LoopMode.off); // no looping (default) player.setLoopMode(LoopMode.all); // loop playlist player.setLoopMode(LoopMode.one); // loop current item player.setShuffleModeEnabled(true); // shuffle except for current item ``` Composing audio sources: ```dart player.load( // Loop its child 4 times LoopingAudioSource( count: 4, // Play children one after the other child: ConcatenatingAudioSource( children: [ // Play a regular media file ProgressiveAudioSource(Uri.parse("https://example.com/foo.mp3")), // Play a DASH stream DashAudioSource(Uri.parse("https://example.com/audio.mdp")), // Play an HLS stream HlsAudioSource(Uri.parse("https://example.com/audio.m3u8")), // Play a segment of the child ClippingAudioSource( child: ProgressiveAudioSource(Uri.parse("https://w.xyz/p.mp3")), start: Duration(seconds: 25), end: Duration(seconds: 30), ), ], ), ), ); ``` Releasing resources: ```dart await player.dispose(); ``` Catching player errors: ```dart try { await player.setUrl("https://s3.amazonaws.com/404-file.mp3"); } catch (e) { print("Error: $e"); } ``` Listening to state changes: ```dart player.playerStateStream.listen((state) { if (state.playing) ... else ... switch (state.processingState) { case AudioPlaybackState.none: ... case AudioPlaybackState.loading: ... case AudioPlaybackState.buffering: ... case AudioPlaybackState.ready: ... case AudioPlaybackState.completed: ... } }); // See also: // - durationStream // - positionStream // - bufferedPositionStream // - currentIndexStream // - icyMetadataStream // - playingStream // - processingStateStream // - loopModeStream // - shuffleModeEnabledStream // - volumeStream // - speedStream // - playbackEventStream ``` ## Platform specific configuration ### Android If you wish to connect to non-HTTPS URLS, add the following attribute to the `application` element of your `AndroidManifest.xml` file: ```xml ``` ### iOS If you wish to connect to non-HTTPS URLS, add the following to your `Info.plist` file: ```xml NSAppTransportSecurity NSAllowsArbitraryLoads NSAllowsArbitraryLoadsForMedia ``` By default, iOS will mute your app's audio when your phone is switched to silent mode. Depending on the requirements of your app, you can change the default audio session category using `AudioPlayer.setIosCategory`. For example, if you are writing a media app, Apple recommends that you set the category to `AVAudioSessionCategoryPlayback`, which you can achieve by adding the following code to your app's initialisation: ```dart AudioPlayer.setIosCategory(IosCategory.playback); ``` Note: If your app uses a number of different audio plugins in combination, e.g. for audio recording, or text to speech, or background audio, it is possible that those plugins may internally override the setting you choose here. You may consider asking the developer of each other plugin you use to provide a similar method so that you can configure the same audio session category universally across all plugins you use. ### MacOS To allow your MacOS application to access audio files on the Internet, add the following to your `DebugProfile.entitlements` and `Release.entitlements` files: ```xml com.apple.security.network.client ``` If you wish to connect to non-HTTPS URLS, add the following to your `Info.plist` file: ```xml NSAppTransportSecurity NSAllowsArbitraryLoads NSAllowsArbitraryLoadsForMedia ```