## 0.3.2 * Fix dynamic methods on ConcatenatingAudioSource for iOS/Android * Add sequenceStream/sequenceStateStream * Change asset URI from asset:// to asset:/// ## 0.3.1 * Prevent hang in dispose ## 0.3.0 * Playlists * Looping * Shuffling * Composing * Clipping support added for iOS/macOS * New player state model consisting of: * playing: true/false * processingState: none/loading/buffering/ready/completed * Feature complete on iOS and macOS (except for DASH) * Improved example * Exception classes ## 0.2.2 * Fix dependencies for stable channel. ## 0.2.1 * Improve handling of headers. * Report setUrl errors and duration on web. ## 0.2.0 * Support dynamic duration * Support seeking to end of live streams * Support request headers * V2 implementation * Report setUrl errors on iOS * setUrl throws exception if interrupted * Return null when duration is unknown ## 0.1.10 * Option to set audio session category on iOS. ## 0.1.9 * Bug fixes. ## 0.1.8 * Reduce distortion at slow speeds on iOS ## 0.1.7 * Minor bug fixes. ## 0.1.6 * Eliminate event lag over method channels. * Report setUrl errors on Android. * Report Icy Metadata on Android. * Bug fixes. ## 0.1.5 * Update dependencies and documentation. ## 0.1.4 * Add MacOS implementation. * Support cross-platform redirects on Android. * Bug fixes. ## 0.1.3 * Fix bug in web implementation. ## 0.1.2 * Broadcast how much audio has been buffered. ## 0.1.1 * Web implementation. * iOS option to minimize stalling. * Fix setAsset on iOS. ## 0.1.0 * Separate buffering state from PlaybackState. * More permissive state transitions. * Support playing local files on iOS. ## 0.0.6 * Bug fixes. ## 0.0.5 * API change for audio clipping. * Performance improvements and bug fixes on Android. ## 0.0.4 * Remove reseeking hack. ## 0.0.3 * Feature to change audio speed. ## 0.0.2 * iOS implementation for testing (may not work). ## 0.0.1 * Initial release with Android implementation.